[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.45336260 [View]
File: 33 KB, 531x290, normal_vista_previa.png [View same] [iqdb] [saucenao] [google]
45336260

>>45335469
Agreed with the other fellow on bombs, use them whenever you even think you might be in danger. Your bomb count gets reset on death, so it's best to waste all your bombs than waste a life. Touhou games have this mechanic where for the first few frames after getting hit, you can use a bomb to cancel your death (called deathbombing). The exact duration differs depending on game (think in EoSD it's 8 frames), but in general it's a good idea to hit X when you're anticipating you're about to get hit.

Also, understanding hitbox and hurtbox sizes helps immensely in getting down the feel for the game. They are always smaller than the sprites that represent them. Like deathbomb windows, the actual sizes depend on the game, but the general rule of thumb is that the brighter glowy parts tend to be what's actually dangerous, and your hurtbox is located around your torso.

For 6 specifically, here's an image I quickly found comparing the sprites to what their hotboxes should be like. I couldn't find anything with exact measurements, and I've never used the mod mentioned in this image, but it should give you a decent feel for how big the actual hitboxes are.
I'll post another reply with images showing player hurtboxes in a bit.

And don't forget to hold Shift for focused movement.

>>45336039
In 6-8 it only works at full power, and in 10 onwards it works at all times. I also didn't get how this worked when I was starting out.

Navigation
View posts[+24][+48][+96]