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>> No.19445403 [View]
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19445403

>>19445242
Yeah, she's a respectable support unit and meshes well with damage specialists, especially if they have re-action to capitalize on her buffs.

In addition to first turn burst, other team archetypes to look out for are debuff (must be stacked to 70% for best effects, a sustain-type character like Kerria is a godsend), solar drive (needs at least 3-4 rainbows to be viable, and can only be used on one node, but has insane damage output and bypasses damage reduction gimmicks like Re: Ume & Sakura), critical (works best if you mix in some "extra damage to bosses" and "skill damage up" abilities too, since they stack multiplicatively with criticals) and the ever-present budget team of one dodge rainbow combined with 4 of your best damage dealers. Lantana also deserves special mention for her unique and extremely potent support ability.

Any of these can also be supplemented with other stalling tactics, which is one reason why dodge and barrier are so amazing. That said, I should note again that detailed strategies are necessary for maybe 3-4 maps in this game, and 1-party clears have been reported for all of these, so the best girls in FKG are, as always, the girls you find to be the cutest.

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