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>> No.7396452 [View]
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7396452

MAXIMIZE SPELL-LIKE ABILITY
You can use a spell-like ability at its maximum effect.
Prerequisite: Spell-like ability at caster level 6th or
higher.
Benefi t: Choose one of your spell-like abilities (subject
to the restrictions below) to use at maximum effectiveness
up to three times per day (or the ability’s normal use limit,
whichever is less). All variable, numeric effects of the spelllike
ability are maximized, dealing maximum damage,
curing the maximum number of hit points, affecting the
maximum number of targets, and so on. For example, a
10th-level warlock’s maximized eldritch blast deals 36 points
of damage three times per day. Saving throws and opposed
checks (such as the one you make when you cast dispel magic)
are not affected, nor are spell-like abilities without random
variables.
An empowered maximized spell-like ability gains the
benefi t of each feat separately (getting the maximum result
plus one-half the normally rolled result). For example, a fi re
mephit’s empowered maximized scorching ray would deal 24
points of damage plus one-half of 4d6 points of damage.
The spell-like ability you wish to maximize can be chosen
only from those abilities that duplicate a spell of a level less
than or equal to 1/2 your caster level (round down), minus
2. For a summary, see the Caster Level to Empower column
in the table on page 304 of the Monster Manual.
Special: This feat can be taken multiple times. Each time,
you apply it to a different one of your spell-like abilities.
NECROPOLIS BORN
You possess a magical understanding of the essence of mortal
dread.
Benefi t: An innate talent for magic grants you the following
spell-like abilities as a 1st-level caster: 1/day—cause fear,
ghost sound, touch of fatigue. Save DC 10 + spell level + your
Cha modifi er.

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