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>> No.16736436 [View]
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16736436

>>16733397

Changed my mind about not doing the second game. Enjoy.

E1: 4556 is an extremely strong group, don't bother keeping East and breaking that up. also, at turn 13, there isn't that much harm in keeping the dora because there is still potential for a tanki wait on it or pairing up before you hit tenpai. The same thing that makes the 57m group bad (3 6m dead) makes the 7m tanki wait decent because it's harder for other players to have dora in their hands, meaning they're somewhat more likely to be available. Your early mistake crippled this hand completely. The shape this hand should have gotten to is 1234577m455667p or something like 34577m455667p34s tenpai (since only hindsight would show us that we would draw the 6m).
E2: When a player is obviously forcing a single suit hand, you have two real options:
A: immediately dropping that suit of tiles before they become dangerous
B: never dropping that suit of tiles and forcing them into groups in your hand
Both options have flaws. Regardless, you shouldn't be trying to push many man tiles here, but the 2m on turn 12 is fine since the 345 call makes it a bit difficult for him to have a shape waiting on it. Dropping 5m for tenpai instead of 9p is idiotic. Remember the basics.
E3: 689 isn't very strong. Drop the outer tiles when you have groups like that. 7s is still very valuable. In the same vein, drop 1s on turn 5 because 2345p is more valuable with two pair chances along with the chance for a 3-way wait.
Turn 6: what the heck are you doing? the straight is so unbelievably far away and it doesn't even give you enough points to make it worthwhile. Cut your losses and accept that you need to get a better hand to win more points.
This entire hand was a complete trainwreck. Think a bit more about what your objective is (make a valuable hand), then think about ways to actually make it possible. Once you look and see that this hand caps out at 3 han maximum, CONSIDER CUTTING YOUR LOSSES AND JUST TRYING TO COMPLETE IT FIRST.
E3-1: 5th turn; 667s is a good group, keep it for longer and cut 3m instead. Forcing tanyao this hand isn't very helpful either because your hand has so little value anyway. Fortunately, you didn't deal in.
E3-2: Why would you cut the dora inside your potential honitsu first. Why. Also, 11355s is a stronger group than it might look at because you can draw 1, 2, 3, 4, or 5 to make that group of tiles into a set and a pair. Look past sets that are already there and look for overlapping potential sets within your hand. Dropping the middle souzu tiles might be a bit bolder than you would like, but dropping 5s and 6s lets you have a better tenpai shape when you call either 1s or south, and would've allowed you to win the hand much more quickly rather than just getting a tenpai payment.
E4: Look for either strength of shape or value before deciding to break up parts of your hand. the 89p penchan shape is much worse than 1123s and 5667s. Keep stronger shapes when they're available.
S1: Shapes, shapes, shapes! Even though 5s is a good middle tile, you're already iishanten on the second turn. Keep as many options as possible open to fit dora tiles into your hand. If you wanted to go for hand value along with hoping for better shapes, breaking 13p would be fine, but cutting 2m rules out iipeikou and most shapes that would let you include more than one dora and is one of the worst possible discards for that situation (along with 4m).
S2: Cut 9m before 5p. Not much to do here though.
S2-1: Considering the point difference, I would've kept 8m dora for a bit longer and cut 12s first. I also would've dropped 2s on turn 7 because 445m is worth keeping around (gives you 4 extra possible tiles to tenpai).
S3: Cut 2p on turn 8 instead of 3s. Losing a pair in this situation actually hurts your hand progression quite a bit, and it really limits the draws you can make to a good tenpai, instead leaving you on a pretty bad dora tanki.

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