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/jp/ - Otaku Culture

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>> No.17331132 [View]
File: 47 KB, 960x720, super marisa rpg.png [View same] [iqdb] [saucenao] [google]
17331132

What if Gensokyo had an MMO?

>> No.16522265 [View]
File: 47 KB, 960x720, 1404421686439.png [View same] [iqdb] [saucenao] [google]
16522265

What do I owe to society?

>> No.15195113 [View]
File: 47 KB, 960x720, 1434398765821.png [View same] [iqdb] [saucenao] [google]
15195113

>>15150142
Shame on me I don't even have the webms of my old work anymore. But to be fair I think I stopped when wondering what kind of gameplay to do with the resources at hand.

I mean, I've finished at a time the tile generation and all but when looking at the original picture it's not like you have enough materials to make a game here.
Even if you just move around and put tiles dynamically there is just not enough variety to make it entertaining.

>> No.13653312 [View]
File: 47 KB, 960x720, 4a6988d0ce77a7cf7d484e6bbac89de902eddc6e.png?827263.png [View same] [iqdb] [saucenao] [google]
13653312

>>13653269
>Yeah most of them are for rpgs or vn and I didn't really plan to make that type of game
You can be creative with them. Like the side animations can be used for platformers.

>or a touhou-crossing like but you're already on it.
You can still give it a shot. You'll probably do things pretty differently from me.

>I should probably try to look around again at all the fake gameshots
There was an anon a while back making a game based on pic related, using the sprites from it. In Unity too!

>besides they were never clear about whether you can use the sprites or not.
I've stopped caring about that. It's better to have something than not.

>Which might explain why we'll never get a Paper Cirno
;_;

>> No.12427852 [View]
File: 47 KB, 960x720, 1404421686439.png [View same] [iqdb] [saucenao] [google]
12427852

>> No.12327746 [View]
File: 47 KB, 960x720, 1404421686439.png [View same] [iqdb] [saucenao] [google]
12327746

>>12324809
i just want pic related

>> No.12269907 [View]
File: 47 KB, 960x720, 1404787526941.png [View same] [iqdb] [saucenao] [google]
12269907

>>12269901
There.

>>12269905
Actually disregard what I said. I'm mainly thinking of light casting from a real 3D world (and Unity), which isn't the same as other rendering logics like billboarding.

>> No.12253213 [View]
File: 47 KB, 960x720, make it.png [View same] [iqdb] [saucenao] [google]
12253213

I want to play this game, /jp/.
Make it.

>> No.12240654 [View]
File: 47 KB, 960x720, 1403833821318.png [View same] [iqdb] [saucenao] [google]
12240654

>> No.12225522 [View]
File: 47 KB, 960x720, make it.png [View same] [iqdb] [saucenao] [google]
12225522

I want to play this game, /jp/.
Make it.

>> No.11989318 [View]
File: 47 KB, 960x720, 1395558456595.png [View same] [iqdb] [saucenao] [google]
11989318

>>11989288
I sort of like that "sharp" look.
Inspired from this by any chance? I saw it referenced a lot in the project threads.

>> No.11489732 [View]
File: 47 KB, 960x720, 1372211714478.png [View same] [iqdb] [saucenao] [google]
11489732

Anyone know where I can get hold of toho sprites like these?

I know this is a mock-up, but any similar "isometric" sprites would be fine as well.

I found a bunch of 2D-side-scroller type sprites, but I'm not interested in those. Any ideas?

>> No.11398669 [View]
File: 47 KB, 960x720, 1372211714478.png [View same] [iqdb] [saucenao] [google]
11398669

Still waiting for a jaypee to make this game

>> No.11243207 [View]
File: 47 KB, 960x720, 1372211714478.png [View same] [iqdb] [saucenao] [google]
11243207

>>11243177
>The people in this thread are the kind that drag projects down anyway.
I agree with this, but :

>It was doomed to fail from the start.
I disagree with this.

I don't know for the others but when I first joined the /jp/ project series it was precisely because I was interested and motivated to do something with /jp/, or at least a /jp/ game with touhous or lolis or both.

Someone posted that picture and I started to code it in Unity, my first goal was nothing more to have that scene where you could move around the characters, so it would have been pretty easy and fast.
But when I asked for graphic/art suggestions, the thread turned into an "art" flamewar and I was called an idiot for even asking such a question in the first place. That and the whole ongoing drama are what killed my motivation. I don't know what happened to the others though, we simply stopped hearing from them at some point.

This is a shame, because we had lots of interesting ideas when the whole thing started.

>> No.11130130 [View]
File: 47 KB, 960x720, 1372211714478.png [View same] [iqdb] [saucenao] [google]
11130130

>> No.11095114 [View]
File: 47 KB, 960x720, make it.png [View same] [iqdb] [saucenao] [google]
11095114

I want to play this game, /jp/.
Make it.

>> No.10779654 [View]
File: 47 KB, 960x720, 4a6988d0ce77a7cf7d484e6bbac89de902eddc6e.png [View same] [iqdb] [saucenao] [google]
10779654

>> No.9112656 [View]
File: 47 KB, 960x720, 9d0cf182aa9af61f8c4b3675c9cfdeea.png [View same] [iqdb] [saucenao] [google]
9112656

I want to play this game, /jp/.
Make it.

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