[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.42357181 [View]
File: 2.84 MB, 640x360, 1636308000257.webm [View same] [iqdb] [saucenao] [google]
42357181

>>42356776
>>don't know where hitbox is
The 7th game onwards has a visible hitbox when you're focusing. For now, treat it like a handicap to get used to the series.
>>enemy bullets often move much faster than what I am told is standard for the series
You'll get better at reading them with time. If you end up liking the series enough to go through all the mainline games, and maybe even jump up to hard difficulty somewhere along the way, once you go back to EoSD you'll be amazed by how slow everything feels thanks to your accumulated experience.
>>player character also moves a smidge faster than is necessary for precision dodging, movements feel jerky
You are holding shift to focus, right?
>>artwork is how to draw manga tier and the dialogue isn't funny (crappy translation?)
ZUN not being able to draw is one of ther series' charm points in my opinion. Of course, if you're a complete pleb there are texture patches to replace them.
>>unskippable (if brief) cutscenes
Hold CTRL to fast forward through dialogue.
>I know these are cheap games but I figured there would be a little more polish by the time they got to entry number six
EoSD is literally the first windows game. The ones before that were made for PC98 and look like this.

Navigation
View posts[+24][+48][+96]