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>> No.10792497 [View]
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10792497

>>10792482
I'm okay with that.

>> No.9124765 [View]
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9124765

>>9124704
For neutral game, I have no idea, hah. I just do what I think plausible, mostly throw stuff and put bentos, and 623[B] to try and guess jump-ins. When I can read a jump-in in time though, I usually go for the counter-grab in air and start a yayaya combo, which doesn't always work to the end for me, honestly.

As for blockstrings, hmm, I guess I did practice some blockstrings, mostly 6C6[C] which can be switched into 2C instead of the 2nd hit for a low hit. I think the most important thing is the ExDust though, that gives you a small frame of 4 hits to think of another combo to add into the string. Don't be afraid of putting the pressure, I think I used 400% circuit once and almost broke your guard.

Another thing to note though, to be honest 5[C] isn't very safe but I'm bad at reading it. You can sidestep it or shield(or bunker).

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