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/jp/ - Otaku Culture

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>> No.20425617 [View]
File: 3.51 MB, 490x379, bored_optimized.gif [View same] [iqdb] [saucenao] [google]
20425617

Hey /jp/. I guess I haven't posted in a while.

I've been hacking away at save/load and the precompute-all-schedules optimizations. The schedule thing seems to be more or less working. It will compute a schedule for the NPCs (ie home->school->park->home) and then instead of pathing the entire way, they just path so the closest part on the precomputed path then follow from there. It also lets me later on have the possibility for arbitrary time-skips since I could teleport NPCs to where they should be on the path.

The artist added animations to the major scenes too.

Hopefully I'll be able to release a demo around Christmas!

Here, have a sfw gif of an NPC getting bored.

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