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>> No.17038864 [View]
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17038864

>>17032698
I tried to come up with floor plans that would encourage the player to explore the entire floor, but I guess magic mapping sorta makes that pointless.

I was thinking a k-d tree (maybe 3 levels?) could be used to draw the catacomb hallways so they'd not intersect with each other to give it a winding labyrinth-like feeling. Small puddles of shallow water add atmosphere and also make lightning and ice more useful and more dangerous.

For the other two I was thinking something more static. The manufactory is a large central room, possibly partitioned with wall segments into smaller sections where equipment it mass produced, with smaller random specialty forges and storerooms, with workers' barracks and stairwells on the ends.

The dining hall is, well, a big dining room full of tables and chairs, maybe even food, a kitchen with some low-mid grade cooking furniture (since that's easy to get with modest shop investment) and a storeroom. Maybe random smaller rooms attached. I guess the hall could be two smaller halls, partially divided by load-bearing walls (no doors, just 3-4 wide gaps).

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