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>> No.8060688 [View]
File: 129 KB, 646x388, ArrowCluster.jpg [View same] [iqdb] [saucenao] [google]
8060688

>>8060567
Discovered a glitch. The homing arrows started all zoning in on an arbitrary spot on the ground once the insect swarm parts started. This spot also moved forward whenever it reached the end of the screen.

>>8060564
Mechanically yes. The problem is that it feels kind of barebones I guess. It's not flashy or anything and damagewise it's nothing noteworthy. It's very boring.

I guess I'm kind of spoiled by Touhou. The game doesn't really feel Halloweenish beyond the sprites. The bullets don't feel halloweenish at all besides that grab enemies and throw their gibs thing I never bothered using. Despite being the main character Sayuri-chan doesn't really pop out much. Her bullets and options are rather boring and don't feel magical if that means anything. And the enemies' danmaku didn't really feel like they were being shot by halloween monsters if that means anything besides for the Hellhound's firebreath thing. I guess I really am too used to Touhou where I have expectations towards the bullets to be in theme with what's happening.

I guess to me it just feels like the halloween bit is rather tacked on. It's just option sprites and enemy sprites. The 3D background didn't feel like halloween monsters we're invading at all either. It just seems like a town and a forest at night.

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