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>> No.17975993 [View]
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17975993

>>17975915
Probably a slow reader, though it's not like I've taken time how much about how much I've spent on the routes so far, but they don't feel very long at all.

Also for points towards Fureraba so far I think it does the proactive protagonist thing much better. I posted about the same issue before but I feel a bit cheated with Making Lovers since the premise on the website was advertising similar "love doesn't come to those who wait" thing but so far luck is exactly how the protagonist seems end up with girls in Making Lovers' routes. Hell, in Reina's route the protagonist outright says that maybe love is just dependent on luck.

Both though are similar with the games having zero harem stuff and focusing on one heroine almost from the word go: Making Lovers has extremely short common route whereas Fureraba has a common route whose length depends on how well you handle the conversation options during the free time parts, and during those you only focus on the heroine of your choosing. Latter is also much more interactive for that reason since you have to choose right topics and answers more often (and it actually has a fail state if you keep fucking up), whereas Making Lovers seems to have you choosing date spots only three times per route. On the other hand Making Lovers isn't 学園もの and has an adult protagonist, with the main thing being completely different apartments and workplaces per route so that's a plus in its favor.

>> No.15559858 [View]
File: 432 KB, 1024x576, capture_048_21102015_190508.jpg [View same] [iqdb] [saucenao] [google]
15559858

>>15559455
Loverable and Pure x Connect's more haremy restaurant settings didn't click with me that much, and I haven't felt like finishing either so far. Fureraba had you focus on only one girl from get-go, the neat conversation system in the common route added a small layer of fun gameplay, plus I personally liked its heroines a lot more.

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