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/jp/ - Otaku Culture

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>> No.6183980 [View]
File: 234 KB, 1050x1500, 8c9918b1b1c18aef9864ed92cf299a55.jpg [View same] [iqdb] [saucenao] [google]
6183980

and why does reco's laser suck so fucking much in futari 1.5

fucking useless whore

>> No.4375719 [View]
File: 234 KB, 1050x1500, 8c9918b1b1c18aef9864ed92cf299a55.jpg [View same] [iqdb] [saucenao] [google]
4375719

Is there anything more moe than off-key singing? I submit that there is NOT!

http://www.youtube.com/watch?v=nPQx7mYII1I

>> No.3797554 [View]
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3797554

>> No.3779962 [View]
File: 234 KB, 1050x1500, 8c9918b1b1c18aef9864ed92cf299a55.jpg [View same] [iqdb] [saucenao] [google]
3779962

Ok I lied, Pokemon is awesome, but shooting games are much better.

>> No.2485109 [View]
File: 234 KB, 1050x1500, reco1.jpg [View same] [iqdb] [saucenao] [google]
2485109

>>2484959
I agree on scoring being the worst part, but plain old "kill enemy, recieve points" scoring systems are very boring and make for a bad shooter in most cases.

Most good scoring systems are based around how and when you kill enemies. I'll use some Cave games as an example because they are one of the most popular STG companies and have some great scoring systems (which is why they are so popular among the big name arcade scorerunners)

Mushihime-sama's Maniac and Ultra mode scoring systems. It's a very deep scoring system but in a nutshell, whenever you are not shooting an enemy, your hit counter rapidly drops. So you always want to be hitting an enemy. This sometimes requires very careful placement to hit certain enemies as soon as possible, or kill them slowly. There's also many different firing techniques but I won't go into that.

Item-based scores can be good, however. For example, look at Ibara (or any shooter programmed by Shinobu Yagawa). Ibara's scoring system is a mix of strategic item collection, building/enemy destruction, and bullet cancelling via bombs. The rank lowers from bullet-cancelling, so you need to raise the rank ASAP (usaully via the aforementioned item collection) to raise the bullet count, which in turn yields more points.

Another good Cave example is ESPgaluda, where you kill enemies to collect Kakusei gems. The higher up on the screen the enemy is, the more gems they give. Those gems are used to enter Kakusei mode, where time slows down and whenever you kill an enemy, any bullets that they fired turn into points. It's a very, very fun scoring system.

Also, the way the scoring systems carry over to the next level is retarded. Why not just make the game one big level if you're going to do that?

>> No.2462771 [View]
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2462771

Praying this and DeathSmiles do well enough to merit a Daifukkatsu port. This Futari port announcement is the best gaming news in years.

>> No.1803254 [View]
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1803254

The one who is not limited to a world where projectiles move in slow-motion.

>> No.1059005 [View]
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1059005

My gateway was that the replays videos looked like the kind of game I'd enjoy. I don't even know the name of some of the characters, I refer to them by the game & stage number they appear in.

>> No.988890 [View]
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988890

>> No.982854 [View]
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982854

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