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>> No.5356258 [View]
File: 586 KB, 1024x768, alice teacher_1.png [View same] [iqdb] [saucenao] [google]
5356258

>>5356173

Memorization is mostly important to get your staple combos down. Because of that goddamned fucking invisible limit meter, at a certain point a falling enemy becomes immune to your attacks and a mistimed attack on your part (without realizing they're immune) and an air tech from your enemy can leave you open

Improvisation is a rather important skill for a handful of reasons:

A: All the different character matchups. Dealing with matchups you don't often play can be difficult unless you're good at improvisation

B: Unexpected counter hits and spacing issues can throw off your combos if you just keep inputting them like a robot. Part of maximizing damage from counter hit opportunities is based solely on your ability to improvise your combos on the fly, or have a VERY thorough knowledge of the game. This is compounded when you start getting into spell cards

All in all, it's one of those "easy to learn, hard to master" type games

>> No.5208691 [View]
File: 586 KB, 1024x768, alice teacher_1.png [View same] [iqdb] [saucenao] [google]
5208691

>>5208416
>>5208399

Well, here's how my course consumption has gone up until now

I first started with Berlitz' Basic Japanese course. It has 3 cassette tapes (it's like I'm really in the early 90s) of pure spoken Japanese that is designed to be read along with a full-length transcription of the conversations that take place, all written in Romanji. I found it an excellent tool to polish your listening and speaking skills, but it won't help you at all when it comes to kana or kanji. Still though, as far as beginners tools go, it's pretty good

I learned my kana from Yasuko Kosaka Mitamura's Let's Learn Hiragana/Katakana, but honestly, these materials seem very out of date and don't offer anything that you can't find online for free

After those, I began making use of online resources for learning Japanese, although to be honest I'm more of a book learner. Here are the websites I've begun making use of:

http://www.guidetojapanese.org/learn/grammar
By the time I found this website, I had already learned much of Japanese grammar from the previously mentioned Berlitz course and the Let's Learn books, so this didn't help me for much other than being able to quickly consult kana charts in case my memory was fuzzy on some of them. All the same, if I had known of this website before buying my Let's Learn books, I would never have bought them because just the kana charts alone replace said books

>> No.5137220 [View]
File: 586 KB, 1024x768, alice teacher_1.png [View same] [iqdb] [saucenao] [google]
5137220

>>5137044

Story mode and actually fighting another player are two very, very different things. Don't consider Story mode a necessary stepping stone to competing in multiplayer. Honestly, I've learned a lot more about playing Alice in Arcade mode than anything else, because half the key to learning to play well is learning proper spacing, how to evaluate bullet density between two characters, and being able to land combos in a "real" game

TLDR: Don't worry about Story mode. If you really want to get some offline practice, go beat up CPUs in Arcade mode until you learn some nuances about your preferred character, then step into the multiplayer arena. Learn at least a handful of combos, get a good idea for "which moves beat what," and don't be afraid to try mind games, and you'll do alright

>> No.4472831 [View]
File: 586 KB, 1024x768, alice teacher_1.png [View same] [iqdb] [saucenao] [google]
4472831

>>4470534

To add onto this:

Try to figure out what skill cards improve the most at which levels. For example, Alice's Thousand Spear Dolls (alt 214BC) is not good at all on the ground at level 1 because it leaves you very vulnerable even if you get a succesful hit in, but at level 2 it can be used safely in almost any situation, and can even be used in ground combos (aside from being a simple finisher). Therefore, if you put 4 Thousand Spear Doll cards into your deck, unless you really like the idea of maximizing its damage, you can use two of those cards as fodder for your spellcards after using two to bump the skill up to level 2

If you're going to use skill cards that require a high level to be useful (COUGHMEILINGCOUGHCOUGH), you're going to have to make due with low cost spell cards. Always think to yourself while designing your deck "how many cards can I blow on a spellcard without hurting my overall efficiency?" Working with a variety of skills that work quite well at level 1 or 2 opens up the option for a lot of powerful spellcards in your deck. For instance, Meiling's Earth Dragon Wave (alt 22BC) is perfectly serviceable at level 1, and her Scarlet Cannon (default 623BC) is excellent even at level 2, with only one card invested in it. Even if you stacked a Meiling deck with those skill cards, you could also put a bunch of powerful level 5 spell cards without hurting your efficiency much, because all you really *need* are the level 1 and 2 versions of those cards, respectively, to get the main benefit out of upgrading to them

See how you can apply this philosophy to your own main. Determining which skill levels are the "must haves" of your character will go a long way towards making a strong deck suited to your personal style of play

>> No.4354377 [View]
File: 586 KB, 1024x768, alice teacher_1.png [View same] [iqdb] [saucenao] [google]
4354377

>>4354264

CPUs are only really helpful for getting you comfortable with using combos in a real fight. I honestly notice that I learn combos a lot faster by spending a few rounds trying to get them off in Arcade Mode rather than pissing around in Practice Mode, because it's a whole new ballgame when your opponent is actually actively playing

Other than that? Watch replays of your fights. Carefully study the properties of your characters and take note of when you seem to "lose out" in an exchange. Some of the keys to becoming good at the fightan is to get positioning down, and after that learning the "what beats what" of the game. Once you've got those things down, you'll begin to have a deeper understanding of the game, and from then on begin to truly become better at it

>> No.4254329 [View]
File: 586 KB, 1024x768, alice teacher.png [View same] [iqdb] [saucenao] [google]
4254329

>>4254141

Just a lonely soul with internet too shitty to compete online, so I live vicariously through discussing hisoutensoku in threads like these, watching replays, and practicing vs custom AIs

That no longer work with 1.10 ;_;

If you'd like a name, you can call me Honshu, but I never play online because of the aforementioned internet issue ::C

I main Alice and play China when I get bored of Alice's fairly conservative playstyle

By the way, did you know that the alt 623BC Tiger's Strength buff no longer fades due to being whacked by an enemy? It's actually kind of awesome in a SDK and DFS skillcard deck now. I saw you mention in another thread that Fierce Tiger's Inner Strength had the same change made to it, so I figured I'd try out the normal skillcard version. I still wish Tasofro would make the B and C versions different, though. Make it so the B version will make the Tiger's Strength charge be used on your next attack, and make it so the C version will only be used up when you use a special attack, like 22BC or 214BC. It'd be so much nicer if it was done that way, since right now using Tiger's Strength is like hanging up a big neon sign saying I'M GOING TO TRY TO SDK OR DFS YOU NOW, so everyone is ready for it ::/

I'm gunna have to try Shui Xing Tai Ji Quan sometime. I've still been trying to get some use out of Colorful Rain. I maintain that it's not bad as Oki, but the bullets really should cause a slightly longer hitstun, especially at level 2 or higher. Oh well, I guess we'll see what 1.11 brings

>> No.4227122 [View]
File: 586 KB, 1024x768, alice teacher.png [View same] [iqdb] [saucenao] [google]
4227122

>>4227099

See the weather only translation patch on http://swr.mizuumi.net/index.php/Main_Page

>> No.4219697 [DELETED]  [View]
File: 586 KB, 1024x768, 1263835325760.png [View same] [iqdb] [saucenao] [google]
4219697

>>4219607

Colorful Rain always struck me as mostly being useful for creating a big field of OH FUCK to set up over an enemy when you knock them down. The only other skill that I felt fulfilled a similar role was charged 22BC Earth Dragon Wave

Maybe that's just my style, though, probably derived from my experience with Alice. I hate it when I can't set up something for my enemy to respond to

>>4219629

Default 236BC is the best thing ever
Learn how to make use of her midair 6A to beat back people who try to super jump and graze through all your bullets
Don't ignore 421BC Dew Spear, because it's very handy for setting up bullets for your enemy to respond to
A lot of people seem to have trouble dealing with 5C; take advantage of that
Try to maintain a horizontal position to the opponent at all times, because that is where Patchy can bring most of her strongest attacks to bear. 6C, midair 6A, and ground 236BC Fireball are all attacks that can easily win priority in a bullet or melee battle, and those are the attacks you want to trade with the enemy when you have to trade attacks

Can't think of anything else at the moment, but those are about as basic as Patchy gets, I imagine

>> No.3454700 [View]
File: 586 KB, 1024x768, aliceteacher.png [View same] [iqdb] [saucenao] [google]
3454700

>>3454664
stole the words right out of my mouth oh and ---

>> No.2691251 [View]
File: 586 KB, 1024x768, doll75345.png [View same] [iqdb] [saucenao] [google]
2691251

>> No.2146028 [View]
File: 586 KB, 1024x768, 122.png [View same] [iqdb] [saucenao] [google]
2146028

Touhou 12 gameplay video

http://www.youtube.com/watch?v=e4oeedCYmn4

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