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>> No.13076979 [View]
File: 513 KB, 800x600, 1394945463122.png [View same] [iqdb] [saucenao] [google]
13076979

I did it, I managed to knock SubaHibi off of the backlog before it got an English translation. There are a few things I need to get off my chest so please excuse me:
1. How did Takuji bring all of that stuff down a manhole and up a ladder?
2. I remember Zakuro's parents being mentioned a couple times, why didn't she go to them for help?
3. What's with the perspective on those pillars? They clearly aren't that large in some circumstances like that one CG with Kimika, and yet in other circumstances they are wide enough for two people two people to hide behind and tall enough to need a ladder in order to crucify someone on it.
4. How is Mamiya Tomosane still alive after being stabbed in the heart and then falling from a tower?
The game overall was very entertaining in a wide variety of ways, although I think that some parts of the story could have been cut, such as the many scenes that have already been seen but from a different protagonists perspective. In fact, I have a hard time remembering the point of the Hasaki chapter at all except maybe expanding upon Kimura.
The OST was good, I especially liked the track that played a lot during Mamiya-sama's chapter after his awakening as the 救世主 and the ED song for both Kimika routes. There are also many memorable scenes such as the one with Kimika and Takuji on the rooftop that many people seem to like. The burbling Zakuro head that shows up right after the H-scene with Riruru was also a nice touch.
As for the endings and overall themes of the story, I couldn't buy the whole "live in the moment and pursue happiness" that the Subarashiki Hibi end was pushing for, since after all wasn't that what the bullies who raped Zakuro and fell off the roof while high on drugs were doing? I think that "終ノ空 II" was definitely the best ending as Otonashi Ayana cleared things up pretty nicely.

>> No.11971200 [View]
File: 513 KB, 800x600, philosophy.png [View same] [iqdb] [saucenao] [google]
11971200

>>11964768
Yes, SubaHibi is good. It sounds like you've been talking to philosophy geeks who love to discuss their field and happen to have played SubaHibi. But I am fairly sure there isn't a single story element which can only be understand through concepts not covered within SubaHibi itself. I felt that the final epilogue thematically completed the philosophical dimension of the story.

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