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>> No.6418649 [View]
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6418649

>>6418530
I'm pretty sure we're all doing the same thing here. Although our ideas of what constitutes "fap material" are probably pretty different. A girl posing in a way that shows her body off well is usually enough for me(to oversimply it).

>>6418559
cont.

What to do with the .cs files:

Each .cs file contains instructions that tell TMOProportion what to do with a model. In order to rewrite what they "say," you use the program TPOEditor, which should be in the same folder as TMOProportion.

When you open up TPOEditor, you'll see your .cs files in the top left, a bunch of bone names in the bottom left, a field in the top right, and the last girl you exited the game with(or the default girl) in the background.

The field in the top right is a matrix which specifies how to modify a bone(rotate move or scale), how much to do it, and on what plane(X Y or Z).

In order to make the .cs file we just made, "shrink.cs," do something completely new, we would select the .cs file from the top left field, and then scan all of the bone names to see if they contain any morphing information.

To do that, just click on the first bone and start holding the down arrow key while keeping an eye on the top right field. Any bones which have numbers in the top right field are bones which the file is set to morph. Set all of the numbers to default(0 for move/rotate, 1 for scaling).

Now, say we want this file to make the model shrink. The very top bone in the bottom left field, W_Hips, should let us do this. Select W_Hips, uncheck "inverse scale on children" if it's checked, and then write ".2" in all of the scale fields(X/Y/Z). The model should appear at 1/5th of its original size.

Click "save," and you should now have a new .cs file which shrinks your model.

I highly advise making one blank .cs file(click "save" after deleting all morphing info) in the TMOProportion folder so that you can easily create new ones without having to delete any morphing info.

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