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>> No.17613505 [View]
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17613505

Starting to warm up a bit to 1.71 but overall I saw my usual gold earnings take a major hit. I made a lot of gold crafting things and putting them in my shops but due to how the crafting system works now I probably can't mass produce and sell stuff like I did in prior version.

Lightsabers, panties, spears, vindale cloak, and almost all the armors have been removed from the craft lists of the tools. In its place are materium items that you create from those tools. The materium items are used for pot for fusion recipes. One of the recipes calls for a weapon of your choosing, materium, and stardust to create 3 miracle or godly weapons of the initial weapon you chose as an ingredient. The other recipe calls for a weapon of your choosing, materium, and an evolution heart to change said weapon to a different weapon of the same category(Ex: long sword to claymore).

The main bottlenecks to mass producing weapon and armors through crafting is stardust Due to this, it has been hard for me to craft tons of stuff for sale. Instead I've stuck to selling various cooked foods from the corpses of monsters I kill in the void and have sold all the junk I find on the void floors in my various shops. Top left picture is how much I made in one in game day. Around 2.6 million with around 500k of food in a freezer to sell the next day. A mere sliver of what I was making before but a decent amount of gold.

Living weapons are harder to get now due to the stardust bottleneck. I was getting around 1 living weapon in a stack of 50 crafted weapons prior so I'm guessing it will take around 16 stardust or more to get 1 living weapon in 1.71. On the flipside though, getting a living weapon of a specific weapon type is easier. You can now get living guns, bows, and if you're dead set on a living claymore you certainly can try to craft one.

Surveying my options in getting stardust I did stumble upon some good sources of stardust. First, the void is a good place to gather stardust as there is a boss every 5 floors and some of those bosses carry precious weapons. Just need to keep said precious weapon in your inventory and the next time you fight the same boss you'll get stardust from him. Parties can also have NPCs that carry precious weapons. Finally, and probably my preferred method, will be buying stardust for music tickets. Stoke carries the necromantis for 7000 music tickets so all I would have to do is buy that once and all further purchases of the necromantis will turn into stardust. Since I can make up to 2000 music tickets each party time quest it's feasible for me to in essence buy stardust from Stoke for 7k if I so wish.

Now that I got what I think is the bad news out of the way there are some things I really like about this update. My favorite addition actually is the exp increase, up to 10x, for killing enemies that are higher level than you. The void is an excellent place for this so my pets are really enjoying this and my character would have in the past. Surprisingly some of the new crafting recipes can net you some decent gold. Like fur carpets can net you some solid gold. In my top right picture I sold 50 fur carpets for just shy of a million gold.

I was pleasantly surprised by the new log cabin recipe. Bottom left and bottom right of my pic. Here I thought it would be some house deco but you're actually making a shack deed. Also it is surprisingly easy to make. Just need 10 axe skill to get the cut tree special action and 50 con and 50 carpentry to create the log cabin. Then all you need is a bardish or the negative edge to start cutting down some trees. I got like 115 wood from cutting down trees in 10 random wilderness maps and got 23 deeds of shack which I sold for around 745k. Cutting down the trees was quick but making the deed takes like 50 turns or 12 in game hours. A blessing in disguise as such an activity makes you sleepy which is perfect for restoring spell potential if you're a mage and due to the passage of time easily resets timers on statues and vendors.

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