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>> No.26261065 [View]
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26261065

>>26260587
Not every last change was negative, but it's still the inferior version and harms the experience. I don't care if an already perfectly good scene was made 10% better thanks to a nice CG or if another scene was slightly better with the voices. They were already good. Those small improvement don't exist in a vacuum, they are part of a package that actively hurts the overall feel of the VN and straight up ruins some scenes and your impression of certain characters. I acknowledge that some changes are good, but they are in no way essential and the price you pay for those unnecessary improvements is too high. They aren't worth ruining full scenes and slightly hampering the entire experience.

It's still a great experience either way, but the PS3 version is inferior and shouldn't be recommended to newbies pretending it's objectively superior. And no, looking at all the versions beforehand and choosing one isn't valid. A simple look at spritesheets isn't enough to give you an idea of how charming and expressive the originals can be in context.

I love the RGD art, so it's not like I'm a fanboy of Ryu's art style. The difference is that these work perfectly, were especially chosen for the VN as it was being developed and written (not in some remake after the fact) and manage to express everything they need. The Higurashi/Umineko remakes aren't horrible, but they are clearly made with no understanding of many little things that were important for the experience, including Ryuukishi's use of the same ambiguous facial expression for completely different emotions. Especially in Higurashi, where it really shows every time a non-subtle, redesigned Alchemist expression looks out of place in a scene where it originally looked fine. For example (and this is one out of MANY), Rena's blushing expression was originally ambiguous enough that it was used for when she was feverish or going insane too. Alchemist and Mangagamer both fail to understand this and redesign it as an unambiguous anime blush, which clashes really hard and takes a first-time reader out of the experience when it's used for non-comedic scenes to portray different emotions.

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