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/jp/ - Otaku Culture

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>> No.11285002 [View]
File: 948 KB, 1826x1935, 81809817df93f3b973e40ac1a33beaf6.jpg [View same] [iqdb] [saucenao] [google]
11285002

>>11284942

Fuck Neptune, Purple Heart all the way.

>> No.11109426 [View]
File: 948 KB, 1826x1935, 81809817df93f3b973e40ac1a33beaf6.jpg [View same] [iqdb] [saucenao] [google]
11109426

>>11109297

As a 23-year old engineer of said description, basically this. Even the tech jobs are starting to be forced to accept salaries below 60k + benefits.

Do something useful and study Japanese in your spare time. You don't need to be 'good' at anything, just 'good enough'.

>> No.10996867 [View]
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10996867

>>10996833

It's a pretty shitty VN too.

'Oh hey, we need to go find this item'
>20 minutes wandering around a dungeon
Ok, found it, now for the next item
>another 20 minutes wandering around a slightly.different dungeon.
Ohh, wait, we need another item,
>Repeat for 20 dungeons.

A good VN would have less generic dungeon crawling (oh, hey, this the the same dungeon map I JUST went through, but with a different color/skin). Both a good VN and RPG would have more story, or pace it better.

And yeah, as >>10996746 mentioned, they were using PS2-style graphics on a PS3, it looked pretty awful.
Also, WHY did they have Compa do the art? The apparently didn't learn their lesson form RoAW and used the creepy-as-fuck moving character sprites. Granted they're not as uncanny valley as RoAW Zero, but they're still a poor choice to standard character sprites.

Also, making GUST, NISA, et al. DLC was just rude.

Of course, if they only thing you're looking for is cute girls, they had that covered.

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