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>> No.22403143 [View]
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22403143

Finished 一緒に行きましょう逝きましょう生きましょう.

So the basic premise is that the protagonist wakes up in a post-apocalyptic world, inside a ruined building trapped in a body he can’t move, and is found by the immortal main heroine who according to her claims is doing God’s work as the entire humanity’s representative by going around re-experiencing the death of literally every single mammal in existence. So begins the two characters’ journey going around experiencing gruesome deaths, while the protagonist wants to find clues about other possible survivors and tries to convince the heroine that suffering through countless deaths is both stupid and pointless, meaning the two characters’ interactions are the main focus for the entire run.

Problem with this is that the sole heroine simply isn’t that interesting: a girl who’s almost completely oblivious to concepts like fun and happiness being taught to enjoy various normal human things, then starting to feel conflicted about her duty isn’t exactly anything new. Arcs flip flop between cheap “please leave me alone” drama before a character realizes that being alone sucks ass, later followed by another “no, I’M gonna leave YOU alone” drama where the other character also eventually realizes being alone actually sucks ass. Or both characters switching between arguing in favor or against the main heroine’s God given duty, her painful death-revival cycle and whether the job must be finished or not. Over the course of the game both characters somehow manage to go through both sides of the argument.

Plot and mysteries definitely aren’t the game’s stronger points either. Setting-wise the game is a mix of both sci-fi and fantasy, but nothing about the background or central plot elements ever really gets fleshed out properly, especially the fantasy-leaning ones. Not even hinted and left open in a way that there’d be something to hypothesize over; things just happen to work in a certain way simply because drama demands so, end of story. While there’s a handful of twists, they aren’t exactly anything wildly unexpected and mostly just act as a catalyst for more flip-floppy drama. So all that’s left is a game that doesn’t say anything meaningful, carried by weak characters, weak plot and weak themes. Overall an inoffensive budget title with no real ambition that just wants to get a cheap emotional response out of you.

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