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>> No.13166076 [View]
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13166076

Started up a test fort after much deliberation in order to see how things sized up. World generation was rather uneventful: too many mega beasts roaming around killed off most civilizations, with the fairies being fortunate enough to spawn on their own little island (mostly) sheltered from the youkai and UFOs. Kappa were first to go, followed by the inbabas, though humanity managed to bitterly struggle and and the Suika also got a foothold as well as the Oni (in spite of the latter being the statistically smallest civ).

But onto the test fort itself, attempting to save it causes the game to crash, which is rather vexing. This also happened in the Oni test for adventure mode, which makes me wonder if it has to do with world generation, or a change in the raws when I suddenly reworked everything during yesterday's mess.

On an aside, any non-standard weather causes suika and some fairies to freak out, even if it's something that's supposedly beneficial, like light dust.

I'm also thinking about changing the way fairies work gameplay wise; currently, they gain skills extremely fast and already have a generous amount of base skills depending on caste, which partially negate their low rust rate. What if, rather then gain skills quickly, instead, fairies rusted skills fast (being forgetful and all), but it was relativley easy to switch their castes around depending on the needs of your fort? For instance, if you have too many useless sunflower fairies bloating the agricultural industry, you could easily use the magic circles to convert them into a more useful caste with a sunstone. Perhaps there might even be some castes that you can only realistically get by using the circles to experiment?

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