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>> No.17923213 [SPOILER]  [View]
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17923213

>>17918923
>The first one's so very rough around the edges and having really questionable design decisions and a big pile of utterly useless units.
Fortunately, from the second game and onwards you keep recruiting more and more characters as chapters progress (unlike the first game, where you stop recruiting characters after like the first 6 or 7 chapters).

By the last game every unit in the game (outside of Komachi and to a certain extent Sakuya who both got shafted) is pretty fucking good, that or at least they have a few niches to make themselves useful.
There IS a big powertrip between recruitable characters in the 3rd and 4th game, who completely overshadow the characters from the first 2 games in terms of usefulness, I ain't gonna lie.

>I mean the Focus mechanic sounds great... until you realize you can't Dodge EVER and just are bleeding health at an absurd rate.
>Since taking damage % directly matching enemy accuracy is really really stupid
I'm not sure in which game it was introduced, but there IS a skill that you can buy that reduces graze damage up to a 75%, which is pretty useful if Graze damage really bothers you. (Not like you should be expecting Supers like Meiling or Keine to dodge, defending from attacks works out much better for them anyway.)
Also, as a small tip you might already know, you shouldn't be using focus too much. Outside of danmaku fields the only benefit you get from focusing is a 10% accuracy bonus and also a decrease in EXP obtained.

>Also do you eventually get a Capital Ship Analog for refill/rearm?
You’ll get both Koakuma and Minoriko in the second game who can restore you MP and Ammo. You also get Lily White, who heals less than Dai, but has a personal skill that passively restores 25%/35% of the max health of the units positions in the 8 squares around her. And in the third game you get Eirin can fully heal/refill all of the HP/MP and Ammo of a single unit at a time.


>as one of my biggest problems in FMW1 is that no items for resupply that can really show up
>and unless you give Daiyousei WP your healer can run out of healing.
That reminds me, some of the stuff that the 2nd game improved from the first one:
You don’t get penalized anymore if you a unit dies in the chapter
Consumable items restore themselves at the end of each chapter
And Personal Skills are no longer tied to WP, but you unlock skills for each character as they level up.

Instead, WP and their levels are used to give character small upgrades (as in 1 extra upgrade in HP, MP, Mobility, Armor and Weapon power). But if by the 4th and final game , if any unit reaches Wife level 10 which requires 1000 WP points (In a perfect run you can get a maximum of 1140 points), it gains all of the following bonuses immediately:
>Unit gets one extra action
>EXP, PP, Points obtained +50%
>Max SP +100
>Max Power +30
And you also get to choose 2 of these bonuses
>Item slot +1 (does not exceed 4)
>Final damage +10%
>Weapon range +2 (except MAPs), movement +2, focused movement +1
>Unit restores 50% MP and ammunition on every turn
>Unit restores 20% SP on every turn

And while you >>17920196 already invested some WP, luckily save transferring from the first to the second game gives you back the Max WP you could have gotten in a perfect run (175). Though this won’t happen again in the save transfer of later games.

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