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>> No.19256397 [View]
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19256397

>>19249752
Distorted Travesty 3 is an extremely good game, to such an extent you will invariably be left with a sense of longing for more upon completing it. However, its design so tight and competent that most games simply will not be able to compare. Their flaws will stick out all the more once you have a clear example of something better. Where can one go at that point? It makes perfect sense that one would be drawn to IWBTG fangames, since their design is difficulty in its purest form. Only perfection can compete with perfection.

The Kid moves slowly, precisely, and you die if you touch a spike. That's that. Navigating through a needle maze has surprising depth due to how far the standardized engine is pushed, and every failure is utterly yours. How many frames did you jump? How many pixels away were you from the base of the first spike? Each failure has a crystal clear reason behind it and you are immediately reset to a nearby checkpoint to try again. A slow grind as you get better and better. The level design potential of pure needle is much greater than you would expect as well, and the subtle positioning of spikes can offer gameplay far more compelling than what many modern platformers offer. This isn't even mentioning the games that go beyond pure needle and introduce gimmicks pushed equally far, such as I wanna be the Ocean Princess.Once you get comfortable with fangames, it is extremely hard to justify playing any other platformer. Their design will be less pure, less challenging, less satisfying. It's hard not to see a lot of games as pointless fluff after grinding a single save for more hours than the entire runtime of a retro indie platformer.

If you enjoy challenging games, all it takes is a spark. A Distorted Travesty 3 that shows you how great games can be, and then reminds you how lacking so many are. Fangame hell awaits all those who venture too far into dark unbelly of gaming in seek of a challenge. Once you go needle, you never go back.

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