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/jp/ - Otaku Culture

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>> No.34912305 [View]
File: 188 KB, 512x512, 100_momiji_full.png [View same] [iqdb] [saucenao] [google]
34912305

>>34906208
I'm aware of those standalone patches, but they're the worst of both worlds. They're basically just full copies of thcrap, including all libraries and common patch files, with some version of the lang_en patch files pre-installed and no choice to use anything else. Using them would mean having 19 copies of the same thing spread throughout the pack cluttering everything up, which goes against not only my original goal in removing the hardpatches, but also the whole point of how thcrap is supposed to work.
Anyway, I'm still not buying that running the config tool is a "chore" or "bullshit". Consider the instructions I've drafted:

> - Launch thcrap_configure.exe and follow the prompts.
> - When presented with a list of patches, find the language patch of your
> choosing (probably lang_en) and enter its number at the prompt.
> - When prompted to select the root path for all games, select this pack's
> main folder, which is called "Touhou Project" by default.
> - When prompted to resolve duplicates, select 'vpatch' whenever possible;
> otherwise, select 'original'.
> - Use the shortcuts created in the thcrap folder to launch the games.

Everything not explicitly listed there is just hitting Enter. Not a big deal. Sure, nothing will ever beat the simplicity of just having a th##e.exe that you can double-click on, but I still don't think that saving that minute or two once is worth keeping them, considering everything else.

That said, if I can figure out a way to have lang_en pre-configured and shortcuts pre-generated in a way that isn't crusty, I will definitely consider doing so. Also, we'll have this conversation again in two years, in the suggestions thread for the next version of the pack, and who knows what will have changed by then. Maybe the config tool will even have a real GUI, imagine.

>> No.16244175 [View]
File: 188 KB, 512x512, 1480406278425.png [View same] [iqdb] [saucenao] [google]
16244175

>>16239890
>>16244093
I'd just like to interject for a moment. What you're referring to as Anime, is in fact, Touhou Project Doujinishi Danmaku Game/Fan art, or as I've recently taken to calling it, Touhou Project Doujinishi Danmaku Game plus Fan art. Touhou is not an "anime" unto itself, but rather another free component of a fully functioning self published franchise made popular by the danmaku genre (bullet hell), doujinishi comics and fan art images comprising a popular franchise, as defined by gaming otaku worldwide.

Many anime artists draw a modified version of the "Momiji Inubashiri" meme every day, without realizing it. Through a peculiar turn of events, the version of Momiji Inubashiri which is widely used today is often called "AWOO", and many of its fans are not aware that it is basically the Momiji Inubashiri character, developed by the Touhou Project Doujinishi Danmaku Game.

There really is a fanmade anime, and these people have seen it, but it is just an unofficial part of the Touhou Project Doujinishi Danmaku Game they use. Momiji Inubashiri is the kernel: the official character in Touhou Project that inspired the "AWOO" meme and other popular images that you repost on 4chan.org. The Momiji Inubashiri character is an essential part of the meme, but useless by herself; she can only function in the context of a stage 4 miniboss in the Touhou Project Doujinishi Danmaku Game. "AWOO" is normally used in combination with Momiji Inubashiri: the whole meme is basically Momiji Inubashiri with Awoo added, or Momiji Inubashiri/AWOO. All the so-called "Anime" pictures of AWOO are really just fan made illustrations of Momiji Inubashiri/AWOO.

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