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/jp/ - Otaku Culture

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>> No.11260521 [DELETED]  [View]
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11260521

>>11260428
>>11260444

I'm not very good at explaining things but hopefully these help. Imagine a cube you know it has six equal sizes. It has a very rigid shape that will not change or be different every time. This is why if you are doing a perspective piece with a human creation within it it's going to be very difficult and tedious to work on and around this structure. at the same time however you are trying to create a composition so you would break the hard edges with soft or looser ones. In the bottom left image you can see that with the left building it has a bush to stop excessive hard corners and that area is nice to look at the other building isn't.

All lines that aren't vertical would point to a vanishing point however in real life you usually have a third one but it's usually so way down that it wont matter until you add some super top down perspective. You can even point a one main point perspective somewhere in the image like in the bottom right to give an image a lot of dynamics. Your horizon line matters so make sure you place it somewhere good even if it's off screen or slanted.

Sorry if this is all over the place but I'm tired and not very good at explaining things;

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