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>> No.18748719 [View]
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18748719

http://fkg.blog.jp/archives/75590330.html
>Winter Rose's centipede, linked to Nidhoruga raid bosses (turns out that "oruga" is Spanish for caterpillar) -> Nidhoggr
>Nidhoggr's rival, linked to Hraes Vlinder raid bosses ("vlinder" is Dutch for butterfly) and the powder you gather during his event -> Hraesvelgr
>Earthworms (?) sealed under Mizu Hallway, probably reserved for later development -> Midgardsormr (ミズガルズズオルム so it's still Mizu)
Another nice catch by 2ch anons there. FKG continues its long game of planting hints early on and harvesting them after 2 years, naming ojisan is showing his true power now.

I'm surprised by this kind of foresight, since some of it was developed even before FKG made it big. Did they really sit in a meeting and say "well, our fledgling browser game will probably die in six months like all the other DMM games, but just in case it doesn't, here's our setting's plot for the next ten years"?

>>18748636
>I hope it is not troll, I have never used dancer before
No worries there, dancers are some of the strongest units in the right team and don't take too much planning to use. Their core strength is coordinated burst damage, and since their boost works on a per-hit basis, they are best combined with units that may have lower attack but shit out a lot of projectiles (Rion first and foremost, then Nanaly, Margeret, Asherah, Elizabeth and so on). As >>18748659 says, Lapis has a lot to gain from them as well (they basically double her damage), and Minerva is also good with them since, despite her high attack, her attack speed is not too shabby.

Your team is really well-developed though, so I don't have a strong recommendation beyond "go all in on Shu". Maybe get Kasumi to AW for the youkai boost and invisibility shenanigans?

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