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>> No.39847154 [View]
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39847154

>>39846973
Think of Tewi's second non. It's the very same thing.
Once you spin around Eirin, it's just you hugging your preferred corner until the time out. In that case, you prefer just moving up rather than trying to do it by moving diagonally. Picrel is a crude-made drawing of what I'm saying.
You can't do much, but it's rather easy to learn all phases imo.

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