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>> No.13806159 [View]
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13806159

>>13806156
Go away Kongou

>> No.13695640 [View]
File: 638 KB, 1500x1250, 1396187987626.jpg [View same] [iqdb] [saucenao] [google]
13695640

>>13695569
Why would the devs go and trick us like that? There's no way they could just change the sprite, there must be a kai ni.

>> No.13616882 [View]
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13616882

>>13616868
As expected of Kangaroo

>> No.13029923 [View]
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13029923

Going over the records from E5 last kill attempts, it's clear my Musashi likes sucking cocks. The sample size is small, but the differences are big: 47.1% misses for Musashi, 20.9% for Yamato, 31.6% for Nagato, and 29.5% for Kongo. Musashi has FuMO25 radar, Yamato has 32, Nagato has AP, and Kongo has the command center. Even worse, Musashi went red three times, topping the leaderboard, while Yamato never did.

Maybe it's just extreme luck, but I've suspected there's break points where the level difference vs the enemy causes a big penalty or bonus. Probably around 20 levels or so, based on casual observation of new ships leveling in 3-2. If this is the case, Yamato at 81 passes and Musashi at 76 fails. That would also explain that fucking streamer whose lv130-140 Kongos sailed through the last kill on the first try with massive daytime cutin crits everywhere. I'm going to try doing a training montage in PVP until she's up to Yamato's level, and we'll see if that fixes her shenanigans.

The data also shows AP ammo is extremely effective under green T but unimpressive otherwise. The bonus for flagships with artillery spotting was noticeable.

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