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>> No.13135782 [View]
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13135782

>>13135727

either the fairies or suika, making handling them if you are unlucky enough to encounter them without a sufficient military daunting (especially for the fairies, who likely won't have access to the spoiler-grade metals until the endgame) indeed. Their claws can effortlessly tear an oni (of the big red kind) apart limb by limb, and a hopper proves to be a match even against the mighty roc with the strength behind its hydraulic muscles. Nevertheless, it does possess vulnerabilities to be exploited if you know how to exploit them. Firstforth, unlike most exiles, hoppers rely on their still functional sensor in order to see, and disabling this relatively fragile component is possible even if you can't actually damage the rest of the machine by swarming it with a large group of units. Secondly, hoppers are very slow, often lagging behind the other exiles, allowing a tiny, clever commander to box them inside of a group of walls to be dealt with later. Finally, hoppers can't swim, so swamping them into a body of water will effectively disable them. Any bleeding of their hydraulic fluids also spells certain death to them, as they have no way of clotting it once it starts leaking, dooming them to a slow demise (though not necessarily before they kill whatever caused said leak in revenge).

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In other news, I figured out a possible way to insert Marisa and Alice into the game, while still making them be classified as humans, using the caste and noble system. Basically, the human faction will have a specific Alice and Marisa caste which has a low population ratio compared to the other variants (hey, we all have look-alikes, on?), while the entity for humans will have two noble positions, "doll master" and "ordinary magician" which are only available to these specific castes. In addition, Alice and Marisa will also pursue additional world generation secrets, increasing the chance of them becoming immortal magicians and not dying of old age during world gen.

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