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/jp/ - Otaku Culture

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>> No.7421325 [View]
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7421325

>>7421260
Morrowind, Oblivion, and FF-X2 are examples of non-linear games, where it doesn't matter what you do at all. There's almost no consistency between them and the order you do events almost doesn't matter.

The games I listed are linear because, once you're on a path, you're forced to stay there and had an escalation to the end of a plot.

Just because something is outside the 'strict' definition doesn't mean it's not a part of the idea (a child of an African American and a Caucasian is still black, and if the Caucasian was partially African American than the child is more black than white). As with everything, there are varying shades, and the games I listed are more linear than not for the reasons I listed.
This is why I didn't want to argue grammar/semantics, because it doesn't get anywhere; although it is at least helping fill the thread so it dies faster.

>>7421247
Brand everyone who opposes a viewpoint a troll and we won't have anything creative or interesting.

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