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/jp/ - Otaku Culture

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>> No.8937452 [DELETED]  [View]
File: 139 KB, 687x800, 6e07469b23c279438f6da6dca7cd2112.jpg [View same] [iqdb] [saucenao] [google]
8937452

>>8937411
>>8937401
>>8937398
>>8937395
>>8937389
>>8937322
>>8937324
What would happen if /jp/'s userbase was this vocal about threads that were actually off-topic?

>> No.6559736 [View]
File: 139 KB, 687x800, nasu miko rice cooker.jpg [View same] [iqdb] [saucenao] [google]
6559736

Without meido-san, my life has no 
purpose.

>> No.5515812 [DELETED]  [View]
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5515812

Testing you crazed janitor-kun!

>> No.5515746 [View]
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5515746

Im still posting you crazed drug meido!

>> No.5171434 [View]
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5171434

>>5171418
Grabbin' Pillz

>> No.3231837 [View]
File: 139 KB, 687x800, 6e07469b23c279438f6da6dca7cd2112.jpg [View same] [iqdb] [saucenao] [google]
3231837

Drugs are actually pretty easy to get if you're a college student anywhere it's just that it's a money drain that I'd rather be directed elsewhere.

>> No.2846333 [View]
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2846333

>>2846290
Janitor-kun is moe~

>> No.2606017 [View]
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2606017

>> No.2486171 [View]
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2486171

>>2484871
You can't hoard lives on a 1CC if you're losing them at such a rate you hit the continue screen, can you?

Though changing the continue system was pretty needless anyway, limited credits unlocked by playtime is the way you do this.

>>2485147
That's like playing a racing game, hitting the goal and calling the game complete no matter what position you finished in. In a well designed STG the score system is not some abstract number system floating seperate from the game, but integral to the design and very deep. DDP chaining is a fairly obvious example, the stages are made entirely so chains can be made - later games thet are even stage long. This is possible because the stages are designed with the scoring system in mind. Progear is another great example, if you don't bullet cancel with emeralds/diamonds on stages 3-5 you are fucked, and cancelling is the scoring system.

Unfortunately this doesn't apply to any of ZUN's titles, with the possible exception of MoF where he tried a chaining system and level design that utilised it. But his chaining system was still based on collectables, game-long, required bomb whoring, had bugged survival cards, and the level design was pretty weak.

>> No.2227378 [View]
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>>2226325

>> No.2092235 [View]
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2092235

>>2092221
I just found it on google, man. You're right, though.

>> No.1821575 [View]
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1821575

>> No.1681386 [View]
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