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>> No.43794021 [View]
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43794021

I love big scaley claws!

>> No.42029602 [View]
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42029602

>>42028127
gotta be Wurm right?

>> No.41790261 [View]
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41790261

>>41789192

>> No.41723634 [View]
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41723634

>>41723629
anon she burrows through the ground at warp speed
I don't think even demonsilver bullets are going to do anything except bounce off her scales

>> No.41160557 [View]
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41160557

she will drink ALL OF THE BAROMETZ. she will pick them up and SUCK.

>> No.41036125 [View]
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41036125

RUN IT'S GODZILLA!

>> No.40466090 [View]
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40466090

At popular request (or one anon asking multiple times, dont know and dont mind), here is the Wurm! She throws rocks, eats rocks, hits like a rock. Rock. I put a little bit of zoner and a little bit of powerful big weapon in her, and this was the result. Now I need to make someone who doesnt have a command grab for once... open to suggestions. hope you like it, and I hope the anon(s) that requested wurm are pleased.
WURM

Both an immovable object and an unstoppable force. Wurm is powerful, capable of crushing a breaking through anything in her way. Whether or not she’ll bother with said crushing and breaking is a different question. She is lazy, tired and remarkably empty-headed. She lives in the mountains. Waiting. Eating. Sleeping. Chilling with weresheep. The weresheep are good company, but they do get a little nervous when she asks to cuddle.
She wears nothing. Her scales are a cool obsidian black that shimmer a bright green in the light. Her horns are short and stubby, one slightly longer than the other. She comes to combat with nothing but a few friends and a few rocks.

Wurm has dominant, overbearing attacks, crushing the opponent’s guard with every swing of her tail, thrown object and bodyslam. Furthermore, she has has Throw Stuff! And W.U.R.M. Subway System to get in on more nervous opponents, unwilling to accept her hugs.

NORMALS:
Wurm uses her tail for many attacks, whipping her body around or lunging forwards and swiping at her opponent with her huge, meaty claws. Wurm’s normals are slow, but far reaching and powerful. Many deal a high amount of arousal on hit, and crush the opponent’s guard on block. There is little rhyme or reason to her techniques. She just hits/leaps/swings/hugs as hard as she can, which, fortunately, is pretty hard.

COMMAND NORMALS:
6H: Tail spin. Wurm spins on her stomach, whipping her tail around her. Guard crush.
J.6H: Bellyflop. Wurm spins her tail like a propeller, moving her in a downwards arc. Landing on the opponent grants a hard knockdown. Very unsafe on block, but automatically lying on the floor, so most attacks go over.

22M – Eat Rocks
Wurm eats a clawful of nutritious rocks. Restores 5% of her arousal. The animation is quick enough that she can eat the rock and still get okizemi on a hard knockdown.

214H – Tail Slam
Wurm slaps the ground behind her with her powerful tail. The ground shakes, causing the opponent to trip if they are touching the ground. Well telegraphed.

236L/M/H/LMH – Throw Stuff!
Wurm throws… something.
The Light version rolls a small herd of balled-up weresheep at the opponent. The herd-ball rolls along the ground slowly and inflicts high arousal. It can, however, be broken by any non Light attack, causing the weresheep to fall asleep around the battlefield harmlessly.
The Medium version rolls a boulder at the opponent. It builds up speed over time. If it travels for more than half a second, it crushes the opponent’s guard on block, and grants a soft knockdown on hit.
The Heavy version throws a boulder directly into the air, landing where the opponent is currently standing. Hits overhead, and guard crushes on block, and grants a hard knockdown on hit.
The LMH version costs 50% of her meter; Wurm throws… herself. Wurm pulls her tail really hard, somehow granting herself enough momentum to fly into the air, arcing directly towards the opponent. Hits overhead, and guard crushes on block. On hit, Wurm lands on top on the opponent, and cuddles them against her. Inflicts moderate arousal, and resets back to neutral on wakeup.

236246H (Uses 50% of meter) – W.U.R.M. Subway System
Wurm tunnels underground, becoming completely invincible temporarily. After a short delay, she repears underneath the opponent with an excited laugh. Not inputting anything causes her to grab her opponent and smothering them and locking them in a tight hug, inflicting high arousal. This is unblockable, but can be dodged, as it is a command grab. Pressing any button causes Wurm to perform the attack corresponding to that button. Any button except her J.L will hit. Note that Wurm is airborne immediately after emerging from her tunnel. The normal attacks after this are blockable.
Wurm will tunnel faster if she is mid combo, allowing this move to be used to extend combos.

>> No.38776163 [View]
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38776163

Wurm momster wife

>> No.38611945 [View]
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38611945

>>38611680
Wurms are like MGE's version of Godzilla but instead of a terrifying force of nature she's a cuddly and slightly stupid force of nature.

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