[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.16108673 [View]
File: 344 KB, 800x600, Ol-Moran.png [View same] [iqdb] [saucenao] [google]
16108673

Greetings ladies and gentlmen, I come to you with my latest project underway; the modern city of Ol-Moran!

>Background:

>Constructed as a city of pleasure in emulation of its heavenly counterpart in Lost Irva, the city of Ol-Moran is notable for the fact that its roads are purposely built far wider in order to accommodate automobile traffic, like the modern cities of Yerles and Zanan. Though a typical settlement in those regions, it dwarfs even Palmia in comparison to the other cities of Tyris. It is said that the Goddess of Wealth herself was involved in its design, and it shares several features with its sister city including a generous casino and theater, as well as a unique building that doubles as both a guard house and town hall. Enchanted suits of armor serve as the city's police, said to be the goddess's basic footsoldiers of Irva.

And now, for some potentially useful information I have found regarding the new content, as well as stuff I learned by messing around with the map editor:

>Rockets, and by extension the Panzerfaust-X have been heavily nerfed: no longer will they reliably destroy tanks (behicles) in a single blow, even those with a x17 weakness like the Yerles MBT. It is unknown if the new Xeren Auto Tank and Konigs katze possess the cArmor tag, but given the latter's ability to fire armor piercing rockets it is assumed "yes" (as there are no equivalent-level monsters for the tank to use the rocket on but itself!)

>As mentioned, the Xeren Auto Tank is for most intents and purposes identical to the Yerles Scout Tank, possessing the same statistics, lower resistances, but also a lack of sound weakness.

>The maximum amount of entities that can be on a map at any one time is 244 including the player - most maps have a lower cap in order to accommodate pets, but this is the hard limit.

>For map making, there is a hard limit of items that can be included in the map's basic manifest, including doors and NPCs: the game normally gets around this by spawning NPCs on the map as a separate function after generation, with map-placed NPCs normally regaled to quest maps.

>The Xeren Human-type Tank evolved from Xeren Electric Tanks carries over from 1.62 to 1.63. Those waiting on Custom 1.63 who care to have this pet, evolve your tank before updating! Both the Blade and Blade Alpha evolve using Machine Hearts now, and not Another Heart like stated in the Wiki.

And now, for those who missed them (as well as for the OP to eventually include into the pastebin), my earlier creations:

>CNPC Pack 1.2 (Req. 1.62 or higher) - http://www.mediafire.com/file/kd6dym5txs445bo
>Blades Inc. (Level 40 Adventure) - http://www.mediafire.com/file/u31fi1a1i0bhmzd
>Melugas Airfield (Level 120 Adventure) - http://www.mediafire.com/file/avghxk81eo9bge9

Note that the bestiary description in the CNPC pack is outdated in regards to tanks: again, they will no longer be 1HKOed by rockets.

Navigation
View posts[+24][+48][+96]