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>> No.17931115 [View]
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17931115

>>17931072
Huh?
ToS had slow leveling issues because the correct way to level up was bizzare and nuts. You'd have to follow a single linear storyline, pick up every possible quest, hold onto your EXP cards until you reached a certain "threshold" or "peak" where you'd mass dump a certain amount of them to keep up with the leveling.
The issues and complaints about limited instances are completely fine, because instanced content being locked behind daily runs is fucking stupid (ET gets a ticket out of this because the thing had nearly every MVP in the game in it).
Grinding gave so little EXP that it wasn't a viable option, you'd do quests or you'd get 300 hours of playtime and no progress. Not to mention even if there was grind, it would've been awful as skills all had around 60 second cooldowns to them, so most of your time "grinding" would just be jump attacking.

oh yeah and also the game was a 100% complete trainwreck considering there was a 3 month "bug" that didn't let people play in parties.

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