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/jp/ - Otaku Culture

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>> No.43890622 [View]
File: 879 KB, 2255x3141, __yakumo_yukari_touhou_drawn_by_stflash__f5103dd60358df1b9d9d63f9d2d67e89.jpg [View same] [iqdb] [saucenao] [google]
43890622

>>43875216
Yukari would never do that. She firmly believes that human men must marry and reproduce with human women to keep the balance of Gensokyo intact and any youkai who tries to marry a human is a deviant who will be eliminated as soon as the miko stops being so lazy.
(Her own husband is legally classified as a shikigami and thus exempt from this law)

>> No.43035673 [View]
File: 879 KB, 2255x3141, __yakumo_yukari_touhou_drawn_by_stflash__f5103dd60358df1b9d9d63f9d2d67e89.jpg [View same] [iqdb] [saucenao] [google]
43035673

>>43033887
Nah, dude. All games, even the one with a protagonist meant to serve as a "self-insert", set up restrictions on what the player can do and how they interact with the world, in order to give the game actual form.
It's borders and restrictions that give actual shape to objects and concepts, and it's through those defined shapes that art is created. It guides characters, worldbuilding, gameplay, storytelling, and everything. Without those restrictions, the result would just be a flavorless mass, devoid of anything interesting.

In a good story, characters have their own unique way of speaking, which sets them apart from the others, they have unique talents and personalities, which makes them who they are, and it's exactly because of those restrictions placed on them that they become memorable and believable to us as the audience. If all of them could do anything, have their speech patterns change on a whim, and interactions between them are randomized, they lose everything that makes them real characters.
Games are the same way. It's the limits placed on them that gives them form and direction, and allow creative ideas to flow. That's not to say that all games must operate on the same rules, but all of them need to set some rules of their own to actually become something, and it's important to stick to your core concepts for the end product to have any meaning.
I don't expect to play Etrian Odyssey as a laid-back farming sim, nor do I play Strange Journey and complain that I'm a soldier fighting to save humanity, and I definitely don't play Nocturne with the expectation to dick demons into submission. That's just not how those games were meant to be.

It's through individual works having their own identity that you end up with there always being something for everyone, as long as your willing to look for something that matches you tastes. You don't have to like every game, but trying to force every game to be for "everyone" is how you end up with something that appeals to nobody.

>> No.41785373 [View]
File: 879 KB, 2255x3141, __yakumo_yukari_touhou_drawn_by_stflash__f5103dd60358df1b9d9d63f9d2d67e89.jpg [View same] [iqdb] [saucenao] [google]
41785373

Remember: A happy house starts with a human spouse!
Don't dawdle, kidnap a village lad today!

>> No.39187793 [View]
File: 879 KB, 2255x3141, __yakumo_yukari_touhou_drawn_by_stflash__f5103dd60358df1b9d9d63f9d2d67e89.jpg [View same] [iqdb] [saucenao] [google]
39187793

>>39187432
I wonder what's next on her devilish plan

>> No.17661639 [View]
File: 902 KB, 2255x3141, 48567594_p0.jpg [View same] [iqdb] [saucenao] [google]
17661639

>>17659177
1.Lore, characters, writeworks, the splendid music, and all kind of doujin work.

2. Nine years ago with a PSP default theme of EoSD girls when I buyed, I'm interesting in them then I search in google/youtube and the rest is history.

3. Reimu, Youmu and Yukari always were my favorites since ever and it's impossible choice only one.

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