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>> No.16725280 [View]
File: 1014 KB, 1595x1198, Ice_Keep_Preview.png [View same] [iqdb] [saucenao] [google]
16725280

>>16724780

The majority of these are custom maps, the majority of them user maps with combat encounters for extra challenges beyond what you would find in standard Elona+, modeled after the structure of quests, and can be installed by simply inserting the .PUM file included in each instillation into Elona+'s "user" folder.

A couple of them are also using an experimental method I devised in order to allow the creation of custom multi-floor dungeons by replacing the floors of existing areas, which I'm using Lesimas for for the time being: unlike user maps, they're fully intractable just like any other dungeon in the game!

The included readme files for each map should tell you how to properly install them in-depth, but I'd personally suggest to install Ol-moran first, back up your save, and follow the readme which should teach you both how to use a .PUM file as well as details for the replacement of Lesimas's second floor, and if you can figure that out successfully install the Holiday Special Dungeon; the two "quest" maps are meant for higher-level characters who have completed Act 1 (Blades Inc.) and Act 2 (Melugas Airfield) respectively.

Though technically, Kai's personal quest is downloadable by anyone, unless they're a god-slaying bravado like Kai himself attempting to partake in them will lead to a swift and messy end, though included in the files are a bunch of cutscenes that were posted in the past to explain what exactly is going on to new viewers, as well as an extra which contains monster descriptions for Yacatect's many servants, including card translations for NPCs (the paragraphs lined in "quotation marks"), for those interested in contributing to Elona Custom.

The Custom NPC pack is a pack that contains custom NPCs like Miyana's included in the OP, and works by the same rules.

>> No.16243143 [View]
File: 1014 KB, 1595x1198, Ice_Keep_Preview.png [View same] [iqdb] [saucenao] [google]
16243143

Greetings boys and girls, yeeks and performaids, from the creator of Melugas Airfield and Propman's CNPC pack comes a breakthrough in custom content and my early holiday gift to you: Ice Keep - the first full-length custom dungeon to have likely graced Elona!

>http://www.mediafire.com/file/6zd41rsvwchvgg5

>Five forbidding floors including frosty fiends and penguin cuisine, princesses and primordial beasts, and festive cheer and chilling fear, topped with heated action to keep your veins from freezing. Witness the thrill of broken potions as you bathe yourself in the cleansing cool of ice, and don't fall into the water! Are you a bad enough dude to save Christma- er, the Festival of Jure? Find out today! (Recommended levels 14+, though you're generally good to go if you can beat Fire Tower.)

>Development notes:

Whew, where to begin. Elaborating on what I learned developing Ol'moran and the customized level of Lesimas that linked to it, I experimented further to see the effects of replacing dungeon floors with maps from different things, such as those generated by the map editor, which I imported to the game via temporarily replacing the storage map to convert them into s2 files to be renamed into something that matches the levels of Lesimas to replace. This causes some quirks; for instance, pets won't manually pick up gems to sell on the special levels generated using, and monsters don't spawn naturally, telling me that these particular properties are connected to the map_x_y files which I have as of yet been unable to decipher - something else that seems to be determined by this file is whether a map is considered "indoors" or "outdoors". Attempts at inserting showroom floors proved fruitless as showrooms occupy variables "35_101", whose map files do not seem to be stored in character saves nor the tmp folder, and I can't find where they might possibly be located for the life of me; I'm sure there's someway to locate them, but until that happens I'm limited to making encounters using the default NPCs, a bit able to slightly modify them in a process I will detail below.

Some monsters in Ice Keep had their levels modified. For one of the bosses, I had to lower not only their levels but also their attributes to keep them from mincing people of the intended bracket, which involved lots of potions of descent to delevel them, followed by sickening them with unholy water and then knocking down their attributes to the desired level via cursed potions of reduced attribute, which stack against sickened targets. For those I leveled up, I threw them blessed potions of descent for the opposite effect, blessed potions of restore attribute/spirit further strengthen them, and varying amounts of hermes blood to speed them - this is most notable on the other boss, who is otherwise a pitiably weak NPC that is not encountered during normal play. I could theoretically use this method to level all encounters in future dungeons to a specific point, but it would be quite time consuming, and I have found is prone to overflowing for unknown reasons if used improperly. Blessed potions of descent appear to increase the attributes of a neutral/hostile monster in proportion to what their indicated stats would be for that level a-la Panic! quests, but sadly not their skills.

The mdatan file controls the name of a specific area, and it's actually an unencrypted plain-text file that can be edited to whatever you like: for instance, if you didn't like the names that your maid kept generating for your house, using the console to find which map file it tied to and then editing the mdatan file with the corresponding _x_y values would change it to whatever words you entered into the file. No word on text limit as of now, but if it's too long it won't display properly next to the minimap.

Floors 1 and 3 were ripped from a random level 12 dungeon and one of the randomized floors of the mountain pass, which permits normal dungeon behavior. You could potentially link a forest floor with a cavern floor with a tower floor with a floor of the fire tower if you so wished using this method. Monsters were spawned via diary spam, which was rather tedious to put things lightly and spent me the better half of a day.

One thing the readme doesn't specify, if you for some reason want to remove the dungeon: pressing backspace while going downstairs will prompt a regeneration of the particular level you're entering, which will overwrite the dungeon file with a randomized floor.

And as always, a space to contain my other works, for those who have missed them before:

>CNPC Pack 1.2 (Req. 1.62 or higher) - http://www.mediafire.com/file/kd6dym5txs445bo
>Blades Inc. (Level 40 Adventure) - http://www.mediafire.com/file/u31fi1a1i0bhmzd
>Melugas Airfield (Level 120 Adventure) - http://www.mediafire.com/file/avghxk81eo9bge9
>Ol-moran (City showcase w/ an optional replacement floor for Lesimas) - https://www.mediafire.com/?i18wzpqaoisce6q

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