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>> No.41789448 [View]
File: 479 KB, 1220x956, eraMegaten After NG1.jpg [View same] [iqdb] [saucenao] [google]
41789448

>>41789369
Well, I was indeed OP as hell by the end of the first run, being level 160 with a team around level 158 that could destroy stuff pretty easily. Which was also a problem for certain events where the strength of the enemy is equal to the MC's level, kind of like the Mitama fights. That said, a few of them were Extra endings. Also having Untrained Fall helped a lot because I didn't have to spend a lot of in-game day periods training one person at a time; it became a matter of how long I was willing to do the Isora Run grind, which as mentioned meant I could grind up to 5 characters at a time to a fall state. The bottom showing the number of Falls were all from that first run - if someone had enough Loyalty to get both Affection and Trust fall at the same time, it counts them as a Trust fall but not an Affection fall in the 'number of falls'. If they Affection fell first (had enough Loyalty to Affection fall but not enough to Trust fall), it'll count them as an Affection fall in the numbers, but when they then Trust fall, it'll add to the number of Trust falls as well.

tldr; I was gaming the system a fair bit

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