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>> No.20613226 [View]
File: 811 KB, 1936x3282, Nasu about HF.jpg [View same] [iqdb] [saucenao] [google]
20613226

>After the release of the original game, how was the response to HF?
>After I had finished writing the scenario, I had a feeling of completion and thought "I've cleared a difficult task!", but after having received far more reactions and response to it than I had imagined or expected, I felt that I was able to learn a lot from it.

>To be precise, which kinds of reactions do you remember the most, Nasu-san?
>I felt that users want feel-good stories more than anything else. If you play Fate and UBW, you get to taste feel-good storytelling for roughly 40 hours. So I felt that there was no need for HF to be a feel-good story after all that, but then I learned that apparently not all users feel the same way. I reflected on this greatly, and came to the conclusion that for some works, it's okay to aim for being feel-good all the way through. I believe that if it weren't for my reflection back then, Type Moon wouldn't be the way it is today.

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