[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.15310098 [View]
File: 2.88 MB, 640x480, PCB stage 4 opener yusuke.webm [View same] [iqdb] [saucenao] [google]
15310098

>>15309947
>Clearly, he complexity of the scoring mechanic isn't tied to the complexity of doing a high-score run, because the latter depends on a lot more.
I'm not sure what you mean here. The cherry system and managing it is not simple. From timing cancels for star items for cherry+, shooting unfocused for extra cherry+, or breaking borders to chain them, like in webm related, it's clearly not simple. There are plenty of seemingly minor but also very important details, like using invincibility frames after, and possibly before you get a border (if it's delayed), or spell captures increasing the value of cherry items. The complexity of the scoring mechanic is also definitely tied to the routes that emerge because of it.

>>15310003
There's not really that much to it. The bubble hitboxes are much smaller than their actual sprite.
https://www.youtube.com/watch?v=OCRvWpWvz4g

Navigation
View posts[+24][+48][+96]