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/jp/ - Otaku Culture

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>> No.20856816 [View]
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20856816

>>20852625
On the topic of the formative years of otaku and doujin, this image came up in past /jp/ threads
I translated it to the best of my ability in hopes of better understanding what the Japanese otaku of modern times think of when they look back
-----------------
"Internet Pressure-free Education Generation" born in 1992-1995 theory
Year 0: Born alongside the spread of personal computers.
Elementary School Student - FLASH Golden Age: Various flash clips like "Chiba Shiba Saga", "Hage no Uta", "Koi no Maiyahi" had become a topic.
Middle School Student - Nico Nico Douga Golden Age: Overlapping period between middle school education and the period when Nico Nico Douga was interesting, Vocaloid and Nico Nico culture permeating into otaku.
High School Student - Anime Golden Age: K-ON! at the time exploded in popularity and became a social phenomenon. The precious time in high school was completely spent on anime.
University Student - Social Network Game Golden Age: Time when anbody who had a smartphone would be on social networks or playing social network games. A gaming culture unlike anything before was born.
Salaryman: Returning home late from work every day, watching nothing but mindless anime like "Kemono Friends".
-----------------

Moe was getting traction within otaku ever since the mid-late 90's, and broke through to the Japanese public with the airing of "Densha Otoko" in 2005. At the time, the concept of "moe" was already understood. 2006-2009 are important for having connected between people all across Japan who wanted to contribute to this growing fan culture. Communication through text, image and video was swift and allowed for remote contribution without participation in doujin conventions - for example vocaloid clips and utaite. We know how important Under17, MOSAIC.WAV and IOSYS were important for the popularization of denpa in the Internet age, but there is still this missing period from 1996-2002, of which few works are remembered and recorded.

Nico Nico Pedia lists denpa history ever since its beginning with bishoujo games in the early 90's, but unfortunately skips altogether the beginning of doujin music(and with it vocal doujin music - the precursor for doujin denpa). Besides the chronicling of collectors within websites like VGMDB and dojin-music.info, there is little information about denpa music at that stage to be found. Fortunately, webarchive crawled through the decrepit websites of doujin music circles, which contain information about the members and their works. The album booklets also contain information pertaining to the time, usually the experience of the people composing and recording the songs.

>>20851785
You're right! It really does set them apart. Eroticism was a recurring theme in denpa, but I haven't really seen it put into use in the past several years.

>>20852298
I'll look for the former when I have the chance. I liked the second one! I'll keep it in mind the next time I listen to to Odenpa Studio.

With this in mind, I'd personally like to learn from you guys about circles and groups that were historically relevant to /jp/ denpa threads.
Please tell me more about:
1. ave;new
2. GWAVE / U
3. I've
4. ちぃむdmp
as well as about the aforementioned
5. 33. turbo
6. Hamihami
7. Odenpa Studio

>> No.20362790 [View]
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20362790

None of this is fun anymore (except the train and photo threads)

>> No.20104494 [View]
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20104494

Nostalgia is ruining most new anime for me
I'm constantly searching for a glorious past I know probably didn't exist
I have such a dim view of modern-day fans that I don't interact with anyone outside of 4chan
I save media and work on projects that no one will care about in a few years
I can't relate to new internet culture anymore
I'm terrified of what will happen when the remnants of the fan community I belong to dies off

This is not tanoshii anymore

>> No.18837650 [View]
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18837650

The technology gap and the generation gap are conspiring to kill Nicovideo, but it keeps on rolling along. To begin with the great popularity of NND in Japan was kind of a fluke: it appeared at the right time in "early internet culture" to ride an incredible wave of popularity that made it synonymous with net culture as a whole. Sort of like Newgrounds and 4chan in the West, and maybe, like, Starcraft in Korea: singular wellsprings of culture on the early internet where everybody congregated.

I feel like in the modern day, a lot of the kind of people who might have tapped themselves into creative "internet culture" endeavors in the old days have been waylaid by social media, mobage, or stream culture, all of which little by little deprives the community of the creative hours they need to thrive.

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