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/jp/ - Otaku Culture

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>> No.2445145 [DELETED]  [View]
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2445145

>>2442685
go back to /b/

>> No.2329429 [View]
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2329429

if you insist

>> No.2290746 [View]
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2290746

During a trip to gensokyo, you stray to far from the path and stumble upon the yakumo residence. Yukari, being the light sleeper that she is, is awoken by your presence and decides to punish you.

You plead and you plead with her to let you go with a warning but instead she decides to let you earn your freedom. she wants you to play a game

Before you, you see 10 sealed gaps
9 of those gaps hold your doom in various shapes and forms, whilst 1 holds the gap to freedom. Yukari tells you that if you choose the right gap, she'll let you go.

Just before you decide on a gap, Ran suddenly stops you, and before your eyes, you watch her go against her mistress' wishes and open up 8 of the 10 gaps to reveal that they are cursed. Only 2 gaps now remain closed.

Yukari, sealing Ran away, now offers you a choice. Do you open the gap that you were about to (which is still closed) or the other gap which she is offering you?

Which gap do you choose and why should you choose it?

For the record:
- Yukari does know where the exit is
- Yukari has done the same with every trespasser and will do the same every time (that is: having Ran opening eight empty doors, etc.).

>> No.2191243 [View]
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2191243

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