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>> No.11980993 [View]
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11980993

>>11980966
Ether is pretty easy to deal with once you do enough dungeons, since you can just go play blackjack for a ton of cure corruption potions if you're patient.

As far as stuff that you can't get or emulate with other characters, the added bonus point for yerles characters is nice at later levels, since it really adds up. Increasing potential is horribly expensive once you have a lot of high level skills, and the bonus point helps you with that a bit.

Golems also end up pretty useful, since their dim resistance is REALLY nice later on in crowds of people using stuff like insult. It doesn't prevent dim caused by some effects like insanity, but it's an advantage that you can't duplicate with equipment. Golem starting speed is pretty terrible though, and you can't spend AP to get more until you beat the first continent.

Another interesting way to play is with a mutant. 6 armed mutants are really neat, and not as fragile as you might think since you can equip shields for more dangerous stuff. You can actually add a couple of hand slots with a normal char now with the scientist in the 2nd continent, so this isn't as unique anymore.

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