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>> No.11339570 [View]
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11339570

New build.

https://www.dropbox.com/s/an391yajtvficdr/marisaPlatformer005.rar

Added the new sprites, and implemented animations.

Also added some content. Stacking kedama (three different kind: moving, shooting, mooving&shooting), moving platforms, disappearing platforms,

weapon pickups. Also, implemented a proper weapons system. The way it works is as follows: You have one basic weapon with unlimited ammo, and

two special weapon (or item) slots. Your basic weapon can be upgraded by picking up special items, but only one upgrade can be active at any time, and

picking up a different upgrade overrides the current one. You can also carry up to 2 special weapons/items. These have limited ammo, and picking up

another weapon/item of the same type gives you additional ammo. So it's pretty much what has been discussed in the thread.
There's no UI/display for the weapons yet, and also no special weapons actually in the game yet. There's only one upgrade of the basic weapon

implemented so far, though it's not particularly interesting. You can get it by picking up the yellow mushrooms.

With this, almost all the technical things are in place now, the core engine and core gameplay features are all there. All that's left to do is the content. This,

of course, is the hardest part, and I can't do by myself, so I'm really counting on your help. What's needed the most, aside from sprites, are ideas. Ideas for enemies, weapons, items, anything at all you can think of. Also general feedback regarding the current state of the game. Basically, tell me what to code, because at the moment I'm not really sure what should I be doing next.

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