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>> No.11742082 [View]
File: 408 KB, 640x479, 1388024529042.png [View same] [iqdb] [saucenao] [google]
11742082

>>11742003
Yes, people are actually posting the image! Makes me quite happy.

>>11742058
Physical Satori is a novelty, but it works, however she does not get any kind of defenses to go with it. If you've neglected a fighter, or badly need another one, Satori can do that role, provided you've trained her in the abilities.

>> No.11367737 [View]
File: 408 KB, 640x479, Satori hides tentacles in those sleeves.png [View same] [iqdb] [saucenao] [google]
11367737

>>11367712
It must really suck having a good portion of your circulatory system on the outside of your body at times. On the plus side, they seem pretty tough, and Koishi can even manipulate them like tentacles.

>> No.11072323 [View]
File: 408 KB, 640x479, Satori hides tentacles in those sleeves.png [View same] [iqdb] [saucenao] [google]
11072323

>>11072166
>>11072210
Oh man, seeing these bosses again, almost makes me want to play GoS again just to see how easily I can demolish them, now that I have such insight in the game.

>> No.10370476 [View]
File: 408 KB, 640x479, Satori hides tentacles in those sleeves.png [View same] [iqdb] [saucenao] [google]
10370476

>>10369058
The elements listed on the shield represent that they can be blocked. If it's listed as a weakness on the shield, the activation chance for that element is weakened appropriately.
You want relatively high block chance, but keep Alice's passive abilities in mind that increase it. All the PDEF and MDEF will be given to the character on successful blocks, good shields often nullify damage completely if you choose them well.
Keep in mind Marionette Parrar has limited activations, sometimes you even want a shield that can't block a certain element, so you can save the activations for other attacks (some bosses rarely).

In short, listed elements on shields are blockable! There are some amazing craftable physical shields with huge PDEF.

>> No.9688359 [View]
File: 408 KB, 640x479, Satori hides tentacles in those sleeves.png [View same] [iqdb] [saucenao] [google]
9688359

An incredibly in-depth Touhou RPG.
Previous thread: >>9648724

The translation for the Weekend version has been released.
Prepatched game can be found here:
http://www.mediafire.com/?a8c1by6btaid7
Make sure to extract in Japanese locale or alternatively if you're having trouble running the game, try removing moonrunes from the folder names.

Weekend version introduces a rebalancing of learning and drop rates, most "1% or less" rates are now 10-15%. In addition most synthesis recipes now require slightly less materials and the Kusanagi sword requiring 25 less iron. You can actually build stuff pretty often now.

There's also a minimap, hit Select (Default D on keyboard) to toggle transparency!

You can also turn on easy mode at any time for non-boss battles where the damage is halved for you and you gain minor offensive bonuses. (Such as increased chance to land status effects)

The game also happens to run at 1/4th of the processing power it used to demand. Save games are compatible with 2.07 and up, but a save game converter should be able to help you out.

Have you had some trouble fighting a boss? Trying to figure out how a character works? Fighting 3+ mind flayers? Mokou keeps standing up when it matters? Discuss it here in this thread!

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