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>> No.21169712 [View]
File: 243 KB, 2275x1212, hitboxshitbox.png [View same] [iqdb] [saucenao] [google]
21169712

>Map Editor Release
https://mega.nz/#!JkJT1YIZ!i_gvuN3NsGJZQ93Z8AA16dKTF3cFWc4c4wFhDpu8MdY
>Map Editor Source
https://mega.nz/#!p4JznajD!mgBH3i0aCUWNhlSP7mZYc5c1XKpx39GBl4SnQu-bP3U
I'm back and begging for more help, this time it's hitboxes kicking my ass.
I think I've got most the cases down, they seem to line up except for a handful of offsets specific to mysterydata, etc., but some touch events (but not others, see V2 Cirno fight in GenNet2) are off by some factor I just can't figure out.
Examples are the map transitions in pic related and CityNet, the mats in the Shrine Comps (jinja1.shd), and the hands in the clocktower comps.
I've tracked the interaction logic down to SceneMap.cs:590, and if I ram my head into the wall I'll probably puzzle it out in a week or so, but if anyone has any insights before then, it would be greatly appreciated.

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