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>> No.13218273 [View]
File: 77 KB, 800x480, KanColle-150108-22090670.jpg [View same] [iqdb] [saucenao] [google]
13218273

>>13218138
I joined right after Fall 2014 (around early December) so I'll give you my 2cents as a relatively new TTK.

Your first order of business is to get all 4 fleets. Better supply lines means more gameplay and less waiting. Don't bother crafting the Kongous unless you have resources to spare, farm for them in the maps you have access to.

Run expeditions as much as possible. Ideally, the only expeditions you'll run are 2, 5, 6, 21, 37, 38, sparkling those that are 1hr30min and above. Efficiency wise in total resources gained it goes 5>21>37>38>>>>>2>6. You will need 2 for buckets and 6 for bauxite. If you are more casual running 37 and 38 once you have enough drums over 5 and 21 saves you a lot of sparkle time. Macro/scripting is bannable but accelerates your income greatly; whether or not you want to take that risk is up to you. This is a moot point if you can't get your hands on one/don't know how to do so.

Level good ships. I assume by now you know what the easily available meta ships are (KTKM, Poi, etc.) and don't dabble in LSC until you have a respectable fleet of at least 2 good ships per class type. Strong ships (who also give rare equipment) are important for you to clear maps with ease, inside and outside of events. There will be drivel about the power of love and clearing events with maruyu but being pragmatic never hurts. Many of the stronger ships lie in LSC but you can ignore those for now. There is no meaning in obtaining heavyweights if your resources cannot sustain deploying them.

3-2, 4-3 will be a huge part of your time once you unlock them (and you should, fast). It gets repetitive and really dreary but it is a necessary evil to prep your fleet for events. Keep in mind 3-2 requires a full DD fleet so don't neglect your lolis. Do complete extra operation maps (1-5, 2-5, 3-5) whenever you can because you'll need those medals for blueprints. Some of the best ships (Tone/Chikuma k2) are gated behind this mechanic.

>> No.13080232 [View]
File: 77 KB, 800x480, KanColle-150108-22090670.jpg [View same] [iqdb] [saucenao] [google]
13080232

>>13078972
I rushed her for the sprite, well worth it.

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