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>> No.6758751 [View]
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6758751

[continued]
New game logic:
1. Battler has x amount of knowledge about the happenings of Rokkenjima.
2. Anything he does not know, Beatrice is free to conjure up as much magic as she want in those time periods/places he does not know about.
3. Battler uses the knowledge as that he possesses to construct possibilities that could have happened in the places where Beatrice has hidden the truth with magic. He asks confirmation for his conjecture in blue truth. If it is true, Beatrice must confirm it in red.
4. Once Battler has gained this red, he has more clues/facts at his disposal, meaning Beatrice has less wiggle room to conjure her fantasy scenes in the next game. For example, if Battler should confirm the people who died up until x point in time, then Beatrice can no longer freely choose their time and place of death and must follow the facts.

Basically, it would work mostly the same way as the original, but Battler earns his red, instead, and plays on one game board instead of several.


Also, I liked the idea of Eva being portrayed as "villainous" in ep. 3 (or at least Eva Beatrice), only to be confirmed innocent later. What might progress the first few games along more speedily would be to introduce the OBVIOUSLY EVIL meta counterpart of one person on the island for ep. 2 and 4 (ep. 1 and 3 are taken), and allow Battler to prove their innocence and shatter their meta counterpart.

>> No.3362479 [View]
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3362479

>> No.3174733 [View]
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3174733

True Remembrance fits your requirement for mystery/romance, and it's short too.

Umineko no Naku Koro ni for mystery/fantasy with politic/drama/romance/psychological/thriller for the side. It's one of those mindfuck title comparable to Ever17, but prepare to invest 50 hours for the entire Question arc.

Want full front mystery? Go play DS title like Hotel Dusk and Phoenix Wright series.

For fan translation, wait for 1-2 weeks until Cross Channel final patch is out. You can play it in all ages (skipped Hscene) setup. Other than Cross Channel, there's no nudity.

>> No.2904806 [View]
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2904806

>>2904790

>> No.2901875 [View]
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2901875

I just understood the whole point of Beatrice's game and the importance of it. Shit it's a whole lot deeper than I thought and borrows a lot from quantum physics and magic.

I'll explain it in spoilers:

The plot employs Copenhagen's interpretation of quantum physics: (http://en.wikipedia.org/wiki/Copenhagen_interpretation)), the ever popular Schrodinger's cat (http://en.wikipedia.org/wiki/Schr%C3%B6dinger%27s_cat)) and the Many-worlds interpretation: (http://en.wikipedia.org/wiki/Many-worlds_interpretation)) and consensus reality (http://en.wikipedia.org/wiki/Consensus_reality))

Now according to the old Beatrice the island can be likened to a closed quantum system with infinite possibilities existing at once at the same time. One of those possibilities is that the murders are carried out by the Golden witch Beatrice. If every observer there agrees that Beatrice is the killer and the one committing the crimes then the wave function of the quantum system "collapses" and that becomes the objective truth. Since Battler is the only one who doesn't accept the witches the system cannot collapse and become objective truth and thus Beatrice cannot exist outside that closed system. In another way of looking at it a consensus has to be made about the reality of witches and if Battler doesn't agree then it's useless. That's why it's important to get Battler to bend no matter what and that's why his arguments no matter how fucking stupid can be accepted until the witch uses red. The witching using red can be detrimental as well. Since she's the more "correct" observers being the near omnipresent narrator then each red she uses cuts up an alternate possibility. If she makes a mistake and denies her own existence whether direct or indirectly then she collapses the wave function to a universe where she doesn't exist.

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