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/jp/ - Otaku Culture

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>> No.9908695 [View]
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>>9908636

As a MegaMan fan, I'd say the top appeal of the RKS games is the fact that WOMI did with one other guy helping what Capcom either quickly forgot how to do or never figured out how to do in the first place; create a legitimately challenging MegaMan game.

The overwhelming majority of Capcom's Classic and X releases swing back and forth between too easy and stupid hard for all the wrong reasons (obligatory HideofBeast MMX6 Minimalist Speed Run mention goes here) with zero in-between. WOMI has now nailed that in-between twice, which keeps me going back to the original RKS more than any of the run-and-guns Capcom has produced.

There's also the plethora of references to MegaMan and other video game franchises. And, of course, the girls. (Girls of varying body types, no less.)

>> No.2269781 [View]
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