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>> No.10389806 [View]
File: 19 KB, 645x505, da boat.png [View same] [iqdb] [saucenao] [google]
10389806

>>10389749
-Beat entire dungeon; plot will happen.
-Go back to SDM, talk to Remilia; plot will happen.
-Sakuya party get; she's an assassin with high evasion, agility, and hit rate but very low HP. She has knife mastery and katar mastery as well as two evasion masteries, one of which also boosts hit rate and critical rate. Like Yuyuko, you must give her HP accessories unless you enjoy seeing her one-shot by random encounters or boss AoE since melee weapons deal half damage in the back row.
-You can now progress past the guard in the dungeon north east of the SDM.
-Pass the dungeon and then head west to a port town.
-You can recruit Murasa here, she has axe mastery as well as aqua mastery. Axe weapons are generally two-handed but have high attack. Some come with attack speed penalties, like guns. Her HP scaling is very good, so she doesn't need shields to survive making axes decent. Some choose to swap out Meiling for Murasa, but that's completely up to choice (some people even run Mokou over either of them due to her regeneration mastery).
-Head north, there's two dungeons to do here. Look around because there's a lot of good aqua equipment here. Complete both, plot will happen. YOU GET A BOAT.
-RIDE THE SEAS and head north past a rocky island until you reach a new village. This town sells very good equipment upgrades from mithril. Buy, sell, and equip your party.
-Head north, you can ignore the desert town.
-Keep heading north then go east until you reach a dungeon.
-Go through the dungeon, you'll find several good items here. You'll descend down all the way to hell; talk to Satori- party member get.
-You can now do a dungeon directly south east of her throne to get a lot of good fire equipment from chests including two extremely powerful katar for Sakuya.
-With Satori in the party, you can now leave the dungeon and head west from that dungeon to a mountain.
-Climb the mountain; defeat the boss; plot will happen.

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