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/jp/ - Otaku Culture

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>> No.6309097 [View]
File: 209 KB, 800x600, rottc.png [View same] [iqdb] [saucenao] [google]
6309097

Houzuki:
Doesn't have high attack or defense, but has lengthy combos and great speed.
This is probably the character most people would use in high-level play. He doesn't deal a lot of damage normally, but if you become adept at using combos linking into air combos, you can deal more damage than most other characters. His normals come out quick but lack priority, and his specials are only used to lengthen his combos. If you can work around this, though, he can probably take on a weakened team alone.
236A – A dashing kick that deals good damage compared to his other attacks but prevents any follow-ups. Useful for ending ground combos.
214A – A hurricane kick kick fast enough to be used inside a combo without finishing it. Obviously can't be used to link infinites together (purposefully, anyways)
22A – A low-priority anti-air that can be used as a short launcher to take combos into the air

Assists:
Hurricane Kick
Anti Air
Short combo of normals

>>6309066
We already have 4 finished and 8 (in total) planned.
I just wanted to know if /jp/ had anyone they wanted to see.
It couldn't be that hard to take 2 characters from random VNs no one cares about, but where's the fun in that?

>> No.5938773 [View]
File: 209 KB, 800x600, rottc.png [View same] [iqdb] [saucenao] [google]
5938773

Just finished it.
The bad endings were great, but everything after Natsumi's chapter sucked ass.

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