[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/jp/ - Otaku Culture

Search:


View post   

>> No.9546584 [View]
File: 646 KB, 968x700, 12018690.jpg [View same] [iqdb] [saucenao] [google]
9546584

>>9545426
>>9545461

>> No.7507402 [View]
File: 646 KB, 968x700, 12018690.jpg [View same] [iqdb] [saucenao] [google]
7507402

>>7507347

Too much exposure to that notorious purple Buddist radioactivity.

Really though I'm not sure, her hair is a pretty controversial topic.

>> No.7404731 [View]
File: 646 KB, 968x700, 1294430179361.jpg [View same] [iqdb] [saucenao] [google]
7404731

Byakuren is my god

>> No.6855799 [View]
File: 646 KB, 968x700, 1280773328920.jpg [View same] [iqdb] [saucenao] [google]
6855799

>>6855783
I'll duel you with needles at sundown for her.

>> No.5847178 [View]
File: 646 KB, 968x700, 4f1c7e1cf305c4f435ef9a5f5284079e.jpg [View same] [iqdb] [saucenao] [google]
5847178

Original thread was >>5842938

Plot: The game focuses on Byakuren and the events that led up to her being sealed away. It will explore how she met up with the characters from UFO, and how her quest for eternal youth brought her to Makai.

Cast: Byakuren, Shinki and friends, the UFO cast, and a few surprises!

Length: At the moment we're planning on a 6 stage game with an extra stage.

Engine: I'll be writing a custom engine most likely, if not I'll just grab something else, depends on my availability. If I do write it, it'll be done in C++, and I may possibly incorporate the v8 javascript engine in for things like menus, bullet patterns, characters, etc. All the rendering will be done in C++ for speed. I picked v8 mostly for performance reasons (v8 runs JS that's compiled into bytecode in a VM, so it's pretty fast), and because it's easy to learn (easy to learn in a day or two, and very close to actionscript, which is well known), but I'm open to suggestions, as I haven't read too much about how well Python or Lua would perform, and doing it all in C++ is also an option. It will be cross-platform (Windows/OSX/Linux), but I may need someone to port it to OSX as I don't have a Mac.

What we need atm: Artists, composers for music, and maybe another experienced programmer. I have written some C++ programs several years ago, but nothing this complex, so it may be a good idea for someone to at least look over what I'm doing to make sure I'm doing things in a sane manner.

IRC: irc.ppirc.net #lotusofedification

Navigation
View posts[+24][+48][+96]